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#1
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-mtt1 -tt2 -mc16 -mt<cpu_cores> - faster lzma:ultra
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#2
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What about ratio? Is it any good?
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#3
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Thanks,but i used d1023m.
(16gb ram)
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#4
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@Masquerade
Do you remember the lolz setting from when you compressed CB4? |
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#5
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Same lolz packcmd I always use, detection on ofc
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#6
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Please send an example with parameters i haven't seen your older posts so i don't know which one you always use.
Last edited by :( Sad8669; 15-05-2021 at 22:27. |
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#7
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Does anyone know the size of It Takes Two under LZMA?
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#8
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Quote:
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#9
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Quote:
Edit: Use this one. Last edited by :( Sad8669; 15-05-2021 at 12:17. |
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#10
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Ah thank you, I assumed tiny compressor shipped with 0.3.9 but I see now this assumption was not the case! Thank you for linking me that release, I'll report back in a bit with hopefully some good news!
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#11
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Mass Effect Legendary Edition uses oodle now.
Either the files are encrypted or the games use a codec (Leviathan/Hydra) which xtool/oo2rec doesn't know of atm.
__________________
Haters gonna hate
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#12
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Quote:
Maybe like the aforementioned XCOM game where oodle is embedded behind lzo and zlib
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#13
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Maybe I already have this answer here on the forum somewhere, but I haven't found it.
Maybe it's not the right place to ask a question, but as this thread is answered a lot, I decided to post it here. I would like to know if I rename a CLS library to another name should the section in the CLS.ini file have the same name as the CLS? Example: I renamed CLS-SREP.dll to CLS-SREP_NEW.dl on DiskSpan_GUI. Do I need to use the same name [SREP_NEW] section in CLS.ini? Last edited by Cesar82; 15-05-2021 at 14:33. |
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#15
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@Masquerade
uelr throws out an error (no lzo streams found or somewhat). I can send you a sample if you like to check it out.
__________________
Haters gonna hate
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