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#1
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What is the best compression method for Rocket League (Epic Games official Version)
Also, if anyone could link me to a tutorial which teaches how to compressit, that'd be a help. U have UltraArc, just don't know how that works and what options to select. |
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#2
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Quote:
(providing the epic game version is same as steam version) |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
rishikrap (22-12-2020) | ||
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#3
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Quote:
I used bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx to achieve 48% compession i.e. from 12.9gb to 6.3gb. Hope this helps anyone else in the future. I think this is the absolute best conversion achievable since Fitgirl's old steam version was converted from 11.1gb to 5.5 i.e. also ~48% Also any moderator looking at this you could add this to the Specific Game Index. |
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#4
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uhhhh ok
1. There's no need for bpk since there's no bink videos in this game 2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077?????? ![]() ![]() ![]() 3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor] 4. srep, great! 5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
rishikrap (22-12-2020) | ||
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#5
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Quote:
I'm totally new to this like literally 100%. Found a config, used CUI V3 GUI for diskspan to do this and it took 21 hrs to do this. Now I don't know how to extract this things again so finding the forum. I know, just googled and found the best options. Last edited by rishikrap; 22-12-2020 at 14:00. Reason: Forgot to quote |
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#6
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Quote:
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#7
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Your chain does not make any sense, just saying.
__________________
Haters gonna hate
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#8
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Anno 1800
v9.2, nothing ripped Code:
01:27:17 - Selected ARC method for Data1.bin was: srep_new+razor_mtx 01:27:17 - Selected ARC method for Data2.bin was: xtool_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 01:27:19 - Compression initialized in 23.12.2020 at 01:27:19. 01:27:19 - Starting Data1.bin archive creation. 01:50:04 - Moving Data1.bin.001 file to media folder. 01:50:05 - Starting Data2.bin archive creation. 03:36:09 - Moving Data2.bin.001 file to media folder. 03:36:11 - Compression finished in 23.12.2020 at 03:36:11. -------------------------------------------------------------------------------------------------------------------------------------- 03:36:12 - Getting size of the game: Anno 1800 03:36:12 - >> Installation folder size: 58.05 GB 03:36:12 - >> Data1.bin file size: 2.67 GB 03:36:12 - >> Data2.bin file size: 22.15 GB 03:36:12 - >> Compressed game size: 24.82 GB -------------------------------------------------------------------------------------------------------------------------------------- 03:36:12 - Overall input size: 58.05 GB 03:36:12 - Overall output size: 24.82 GB 03:36:12 - Overall conversion time: 02:08:52
__________________
Haters gonna hate
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| The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
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#9
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Quote:
srep_new ![]()
__________________
....................always rains in the wet..................... |
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#10
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srep_new and srep_old use the same srep compressor during compression, but include different decompressors in "Setup.dll" depending on _new or _old.
Previously CIU had two selection modes to include the srep which was "SREP N" or "SREP O", then changed to "SREP NEW" or "SREP OLD" (Full names of N or O). As DiskSpan_GUI already creates the file with the decompressors, the choice of the decompressor is made in this way. PS: srep_old has only 32-bit decompressors, but srep_new is the beta version of CLS srep (It is not a final version). I don't know why we still use the old version, but I think that in some cases the new version may not be a good choice. |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
oltjon (24-12-2020) | ||
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#11
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@Masquerade: Latest ASIS beta has mtx
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Haters gonna hate
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#12
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@Masquerade: Mass Effect 3 use zlib too (Unreal Engine).
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Masquerade (23-12-2020) | ||
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#13
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Red Dead Redemption II
v1.0.1311.23, nothing ripped Code:
15:43:21 - Selected ARC method for Data1.bin was: bpk 15:43:21 - Selected ARC method for Data2.bin was: razor_mtx 15:43:21 - Selected ARC method for Data3.bin was: oo2reck5+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 15:43:23 - Compression initialized in 24.12.2020 at 15:43:23. 15:43:23 - Starting Data1.bin archive creation. 15:46:52 - Moving Data1.bin.001 file to media folder. 15:46:53 - Starting Data2.bin archive creation. 17:34:59 - Moving Data2.bin.001 file to media folder. 17:35:00 - Starting Data3.bin archive creation. 00:08:32 - Moving Data3.bin.001 file to media folder. 00:08:33 - Moving Data3.bin.002 file to media folder. 00:08:33 - Moving Data3.bin.003 file to media folder. 00:08:33 - Moving Data3.bin.004 file to media folder. 00:08:33 - Compression finished in 25.12.2020 at 00:08:33. -------------------------------------------------------------------------------------------------------------------------------------- 00:08:33 - Creation of ISO files started. 00:08:33 - Creating Red Dead Redemption II DVD1.iso file. 00:29:39 - Creating Red Dead Redemption II DVD2.iso file. 00:49:01 - Creating Red Dead Redemption II DVD3.iso file. 01:11:17 - Creating Red Dead Redemption II DVD4.iso file. 01:27:45 - Creation of ISO files completed. -------------------------------------------------------------------------------------------------------------------------------------- 01:27:45 - Getting size of the game: Red Dead Redemption II 01:27:45 - >> Installation folder size: 116.82 GB 01:27:45 - >> Data1.bin file size: 1.67 GB 01:27:45 - >> Data2.bin file size: 18.59 GB 01:27:45 - >> Data3.bin file size: 65.35 GB 01:27:45 - >> Compressed game size: 85.62 GB -------------------------------------------------------------------------------------------------------------------------------------- 01:27:45 - Overall input size: 116.82 GB 01:27:45 - Overall output size: 85.62 GB 01:27:45 - Data files creation time: 08:25:09 01:27:45 - ISO images creation time: 01:19:11 01:27:45 - Overall conversion time: 09:44:21
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| The Following 6 Users Say Thank You to KaktoR For This Useful Post: | ||
Cesar82 (24-12-2020), Danziel123 (25-12-2020), ffmla (25-12-2020), Gehrman (07-01-2022), JustFun (25-12-2020), Prettyboy099 (25-12-2020) | ||
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#14
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After updating the INDEX, I realized that we need just 10 more methods to finish the year with 900 entries in INDEX, and we have 6 more days
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| The Following User Says Thank You to JustFun For This Useful Post: | ||
KaktoR (25-12-2020) | ||
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#15
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FINAL FANTASY XV
Build 1282261, 1 language, all DLC Code:
12:59:41 - Selected ARC method for Data1.bin was: bpk 12:59:41 - Selected ARC method for Data2.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 12:59:43 - Compression initialized in 25.12.2020 at 12:59:43. 12:59:46 - Starting Data1.bin archive creation. 13:31:22 - Moving Data1.bin.001 file to media folder. 13:31:25 - Starting Data2.bin archive creation. 18:04:18 - Moving Data2.bin.001 file to media folder. 18:04:20 - Moving Data2.bin.002 file to media folder. 18:04:21 - Moving Data2.bin.003 file to media folder. 18:04:21 - Compression finished in 25.12.2020 at 18:04:21. -------------------------------------------------------------------------------------------------------------------------------------- 18:04:21 - Getting size of the game: FINAL FANTASY XV 18:04:21 - >> Installation folder size: 98.96 GB 18:04:21 - >> Data1.bin file size: 15.60 GB 18:04:21 - >> Data2.bin file size: 47.27 GB 18:04:21 - >> Compressed game size: 62.87 GB -------------------------------------------------------------------------------------------------------------------------------------- 18:04:21 - Overall input size: 98.96 GB 18:04:21 - Overall output size: 62.87 GB 18:04:21 - Overall conversion time: 05:04:37 --------------------------------------------------------------------------------------------------------------------------------------
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