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  #1  
Old 21-12-2020, 06:54
rishikrap rishikrap is offline
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What is the best compression method for Rocket League (Epic Games official Version)
Also, if anyone could link me to a tutorial which teaches how to compressit, that'd be a help.
U have UltraArc, just don't know how that works and what options to select.
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  #2  
Old 21-12-2020, 14:31
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Quote:
Originally Posted by rishikrap View Post
What is the best compression method for Rocket League (Epic Games official Version)
uelr+srep+lolz
(providing the epic game version is same as steam version)
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  #3  
Old 22-12-2020, 12:06
rishikrap rishikrap is offline
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Quote:
Originally Posted by Masquerade View Post
uelr+srep+lolz
(providing the epic game version is same as steam version)
It's different to some extent even though the folders are same, when I put the steam repack from fitgirl in the Epic Games folder, it had to redownload about 3.8gb.(Could be because of the crack too)
I used bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx to achieve 48% compession i.e. from 12.9gb to 6.3gb.
Hope this helps anyone else in the future.
I think this is the absolute best conversion achievable since Fitgirl's old steam version was converted from 11.1gb to 5.5 i.e. also ~48%
Also any moderator looking at this you could add this to the Specific Game Index.
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  #4  
Old 22-12-2020, 13:45
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Quote:
Originally Posted by rishikrap View Post
bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx
uhhhh ok

1. There's no need for bpk since there's no bink videos in this game

2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]

4. srep, great!

5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2.
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  #5  
Old 22-12-2020, 13:57
rishikrap rishikrap is offline
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Quote:
Originally Posted by Masquerade View Post
uhhhh ok

1. There's no need for bpk since there's no bink videos in this game

2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]

4. srep, great!

5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2.
I don't know.
I'm totally new to this like literally 100%.
Found a config, used CUI V3 GUI for diskspan to do this and it took 21 hrs to do this.
Now I don't know how to extract this things again so finding the forum.

Quote:
Originally Posted by KaktoR View Post
Your chain does not make any sense, just saying.
I know, just googled and found the best options.

Last edited by rishikrap; 22-12-2020 at 14:00. Reason: Forgot to quote
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  #6  
Old 04-10-2021, 14:22
hydefromt70s hydefromt70s is offline
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Quote:
Originally Posted by Masquerade View Post
uhhhh ok
2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.
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  #7  
Old 22-12-2020, 12:09
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Your chain does not make any sense, just saying.
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  #8  
Old 23-12-2020, 02:31
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Anno 1800
v9.2, nothing ripped

Code:
 01:27:17 - Selected ARC method for Data1.bin was: srep_new+razor_mtx
 01:27:17 - Selected ARC method for Data2.bin was: xtool_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:19 - Compression initialized in 23.12.2020 at 01:27:19.
 01:27:19 - Starting Data1.bin archive creation.
 01:50:04 - Moving Data1.bin.001 file to media folder.
 01:50:05 - Starting Data2.bin archive creation.
 03:36:09 - Moving Data2.bin.001 file to media folder.
 03:36:11 - Compression finished in 23.12.2020 at 03:36:11.
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Getting size of the game: Anno 1800
 03:36:12 - >> Installation folder size: 58.05 GB
 03:36:12 - >> Data1.bin file size: 2.67 GB
 03:36:12 - >> Data2.bin file size: 22.15 GB
 03:36:12 - >> Compressed game size: 24.82 GB
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Overall input size: 58.05 GB
 03:36:12 - Overall output size: 24.82 GB
 03:36:12 - Overall conversion time: 02:08:52
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  #9  
Old 23-12-2020, 09:41
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Quote:
Originally Posted by KaktoR View Post
Anno 1800
v9.2, nothing ripped

Code:
 01:27:17 - Selected ARC method for Data1.bin was: srep_new+razor_mtx
 01:27:17 - Selected ARC method for Data2.bin was: xtool_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:19 - Compression initialized in 23.12.2020 at 01:27:19.
 01:27:19 - Starting Data1.bin archive creation.
 01:50:04 - Moving Data1.bin.001 file to media folder.
 01:50:05 - Starting Data2.bin archive creation.
 03:36:09 - Moving Data2.bin.001 file to media folder.
 03:36:11 - Compression finished in 23.12.2020 at 03:36:11.
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Getting size of the game: Anno 1800
 03:36:12 - >> Installation folder size: 58.05 GB
 03:36:12 - >> Data1.bin file size: 2.67 GB
 03:36:12 - >> Data2.bin file size: 22.15 GB
 03:36:12 - >> Compressed game size: 24.82 GB
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Overall input size: 58.05 GB
 03:36:12 - Overall output size: 24.82 GB
 03:36:12 - Overall conversion time: 02:08:52

srep_new
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  #10  
Old 23-12-2020, 09:54
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Quote:
Originally Posted by oltjon View Post
srep_new
srep_new and srep_old use the same srep compressor during compression, but include different decompressors in "Setup.dll" depending on _new or _old.

Previously CIU had two selection modes to include the srep which was "SREP N" or "SREP O", then changed to "SREP NEW" or "SREP OLD" (Full names of N or O).
As DiskSpan_GUI already creates the file with the decompressors, the choice of the decompressor is made in this way.
PS: srep_old has only 32-bit decompressors, but srep_new is the beta version of CLS srep (It is not a final version).
I don't know why we still use the old version, but I think that in some cases the new version may not be a good choice.
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  #11  
Old 23-12-2020, 02:44
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@Masquerade: Latest ASIS beta has mtx
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  #12  
Old 23-12-2020, 03:23
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@Masquerade: Mass Effect 3 use zlib too (Unreal Engine).
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  #13  
Old 24-12-2020, 16:30
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Red Dead Redemption II
v1.0.1311.23, nothing ripped

Code:
 15:43:21 - Selected ARC method for Data1.bin was: bpk
 15:43:21 - Selected ARC method for Data2.bin was: razor_mtx
 15:43:21 - Selected ARC method for Data3.bin was: oo2reck5+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 15:43:23 - Compression initialized in 24.12.2020 at 15:43:23.
 15:43:23 - Starting Data1.bin archive creation.
 15:46:52 - Moving Data1.bin.001 file to media folder.
 15:46:53 - Starting Data2.bin archive creation.
 17:34:59 - Moving Data2.bin.001 file to media folder.
 17:35:00 - Starting Data3.bin archive creation.
 00:08:32 - Moving Data3.bin.001 file to media folder.
 00:08:33 - Moving Data3.bin.002 file to media folder.
 00:08:33 - Moving Data3.bin.003 file to media folder.
 00:08:33 - Moving Data3.bin.004 file to media folder.
 00:08:33 - Compression finished in 25.12.2020 at 00:08:33.
--------------------------------------------------------------------------------------------------------------------------------------
 00:08:33 - Creation of ISO files started.
 00:08:33 - Creating Red Dead Redemption II DVD1.iso file.
 00:29:39 - Creating Red Dead Redemption II DVD2.iso file.
 00:49:01 - Creating Red Dead Redemption II DVD3.iso file.
 01:11:17 - Creating Red Dead Redemption II DVD4.iso file.
 01:27:45 - Creation of ISO files completed.
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:45 - Getting size of the game: Red Dead Redemption II
 01:27:45 - >> Installation folder size: 116.82 GB
 01:27:45 - >> Data1.bin file size: 1.67 GB
 01:27:45 - >> Data2.bin file size: 18.59 GB
 01:27:45 - >> Data3.bin file size: 65.35 GB
 01:27:45 - >> Compressed game size: 85.62 GB
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:45 - Overall input size: 116.82 GB
 01:27:45 - Overall output size: 85.62 GB
 01:27:45 - Data files creation time: 08:25:09
 01:27:45 - ISO images creation time: 01:19:11
 01:27:45 - Overall conversion time: 09:44:21
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  #14  
Old 25-12-2020, 02:51
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After updating the INDEX, I realized that we need just 10 more methods to finish the year with 900 entries in INDEX, and we have 6 more days
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  #15  
Old 25-12-2020, 10:13
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FINAL FANTASY XV
Build 1282261, 1 language, all DLC

Code:
12:59:41 - Selected ARC method for Data1.bin was: bpk
 12:59:41 - Selected ARC method for Data2.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 12:59:43 - Compression initialized in 25.12.2020 at 12:59:43.
 12:59:46 - Starting Data1.bin archive creation.
 13:31:22 - Moving Data1.bin.001 file to media folder.
 13:31:25 - Starting Data2.bin archive creation.
 18:04:18 - Moving Data2.bin.001 file to media folder.
 18:04:20 - Moving Data2.bin.002 file to media folder.
 18:04:21 - Moving Data2.bin.003 file to media folder.
 18:04:21 - Compression finished in 25.12.2020 at 18:04:21.
--------------------------------------------------------------------------------------------------------------------------------------
 18:04:21 - Getting size of the game: FINAL FANTASY XV
 18:04:21 - >> Installation folder size: 98.96 GB
 18:04:21 - >> Data1.bin file size: 15.60 GB
 18:04:21 - >> Data2.bin file size: 47.27 GB
 18:04:21 - >> Compressed game size: 62.87 GB
--------------------------------------------------------------------------------------------------------------------------------------
 18:04:21 - Overall input size: 98.96 GB
 18:04:21 - Overall output size: 62.87 GB
 18:04:21 - Overall conversion time: 05:04:37
--------------------------------------------------------------------------------------------------------------------------------------
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