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#1
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Incorrectly detected VRAM value.
My GPU has 8GB video memory. Possible causes: iGPU has 3GB video memory and perhaps this is what was detected instead of dGPU. |
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#2
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Hi — could you please check the following setup installation file? I used a different method to retrieve system information. Thanks!
__________________
¤ Life good be a Dream ¤ |
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#3
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Quote:
Quote:
Also tested on Linux wine, setup does not launch at all. Last edited by Razor12911; 01-11-2025 at 06:07. |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
KaktoR (01-11-2025), Lord.Freddy (01-11-2025) | ||
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#5
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Here it is detected correctly. I will test some things out, but I guess it's a library thing. I will see.
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#6
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Sure, here you go.
Still beta. I don't know what has changed since the last beta, but something with CRC checking and some other things. I forgot to write a proper changelog.
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
mausschieber (27-02-2026), Razer-785 (26-02-2026) | ||
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#7
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Quote:
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“Freedom is more important than safety.” |
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#8
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Quote:
__________________
“Freedom is more important than safety.” |
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#9
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Batch app just save the batch file (if you use one via [Batch] to {app} folder.
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
mausschieber (27-02-2026), Razer-785 (26-02-2026) | ||
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#10
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New feature in Beta 2
Hash check for compressed archives ![]() Hash and Algorithm will be defined in Records.ini for each Data.bin file. Example: Code:
[Record1]
Type=FreeArc_Original
Source={src}\Data1a-01.bin
Output={app}\
Disk=1
Size=3.645.487 bytes
Hash=45276D75B8333DA27396F686DBB57513
Algo=md5
Hash check for extracted files ![]() This is only available if you don't use QuickSFV/RapidCRC check. Checksums should be stored in Setup.dll file or somewhere else. If you use {tmp} as source path then the hash file should be stored in Setup.dll file. If you use {app} the hash file should be stored in {app} folder. If you use {src} path the hash file should be located near Setup.exe. Algorithm should be defined just like in hash for compressed Data.bin file. The hash file name can be anything you want. In this example it is created by DSG. Example: Code:
[Record2]
Type=Checksum_File
Source={tmp}\Data1a-01.dat
Output={app}\
Disk=1
Algo=md5
Other changes: - GPU VRam is fixed. It should be now displayed correctly. Issue Values will be read directly from registry without any library or dxdiag thingy, simply because it is just too slow. - Updated some help files (it is not done yet 100%). https://fileforums.com/showpost.php?...postcount=1435
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#11
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I get this error when trying to compile
--------------------------- Compiler Error --------------------------- File: C:\Users\User\Desktop\ASIS_v7.6.0\Resources\DSG\DS G_Checksum.ish Line 311: Column 45: [ISPP] Undeclared identifier: "DSG_CHECKSUM". --------------------------- OK --------------------------- I am using latest build of ASIS and DiskSpan_GUI and i am trying the inbuilt hash feature for game files and the compressed data files i am also using BLAKE3-256 as my hash algorithm. Thanks
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#12
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Send me your settings.ini
Edit: Surprisingly enough I had the very same error some days ago but it fixed itself somehow here. I changed nothing and it was gone.
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Last edited by KaktoR; 01-03-2026 at 02:29. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Razer-785 (01-03-2026) | ||
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#13
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Quote:
BTW i edited the script to work with SharpSFV to replace QuickSFV but that does not affect anything.
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“Freedom is more important than safety.” Last edited by Razer-785; 23-03-2026 at 13:09. |
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#14
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Works fine here. I can compile the script normally with your settings.
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#15
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The error only happens when you put the setup dll files in the setup dll folder
__________________
“Freedom is more important than safety.” |
| The Following User Says Thank You to Razer-785 For This Useful Post: | ||
KaktoR (01-03-2026) | ||
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