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  #1  
Old 17-01-2016, 05:13
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
@Amsal

the folder is there because you need to change

this

$text=nz

if you this one

$text=srep64+rep:100+nz it leaves a folder of trash
Sorry bro, i use only nz, and bro, listen me clearly, when I install game with blacbox v2, then it install install fine, but when I go to the install directory then I see tmp folder like this free23423532.tmp folder. So please tell me the fix of this
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  #2  
Old 17-01-2016, 05:17
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you can replace nz with similar very nice method

replace
$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12: 192m

and free329049309 will vanish :D
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Amsal (17-01-2016)
  #3  
Old 17-01-2016, 05:18
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
you can replace nz with similar very nice method

replace
$text=dict:128m+lzp:64m:105:d1m:s32:h22+ppmd:12: 192m

and free329049309 will vanish
So, i have to repack again
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  #4  
Old 17-01-2016, 05:22
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Great speed tests between "044" and "045" optimized, but the compression ratio remains the same?
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  #5  
Old 17-01-2016, 05:41
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Quote:
Originally Posted by felice2011 View Post
Great speed tests between "044" and "045" optimized, but the compression ratio remains the same?
Yes. Ratio is the same

That is why I didn't post a ratio test yet

But all in good time
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  #6  
Old 17-01-2016, 05:23
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what game is it ?

i will give you optimals and yes repack again, since nz leaves trash behind i may have to switch to something more bugless

nanozip is no longer supported, its source is closed and i can do nothing about it

i think that zpaq may be on the menu again
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  #7  
Old 17-01-2016, 05:53
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
what game is it ?

i will give you optimals and yes repack again, since nz leaves trash behind i may have to switch to something more bugless

nanozip is no longer supported, its source is closed and i can do nothing about it

i think that zpaq may be on the menu again
It is Mortal Kombat X with update 20, can you tell me the optimals, and can you tell me some tips/tricks to detect the optimals for the specific games?

Last edited by Amsal; 17-01-2016 at 06:03.
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  #8  
Old 17-01-2016, 06:11
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i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you
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  #9  
Old 17-01-2016, 07:03
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you
Okay, I will try that, and bro, almost 9 out 10 times, the msc stuck on the different types of games repacking, so can you tell me the optimal setting for the msc!
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  #10  
Old 17-01-2016, 08:20
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you
Thanks bro, it is fixed now! now no freearc32543534.tmp and it's folder are created after the installation! And bro, there is one more thing I want to tell you, about 13gb are movies in Mortal Kombat X and they all are of format .bk2, but when I try to encode from your Bink technique, then it open and after clicking enter, it close in 3~4 seconds and there is no size difference also. I am running on Ubuntu 14.04 LTS 64bit with 6gb ram and it has only 1 drive partition(there is no C: drive)

Last edited by Amsal; 17-01-2016 at 08:33.
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  #11  
Old 17-01-2016, 07:07
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from what i have read msc isnt being maintained anymore

and also i read that it has problems on a 2010 un-maintained bmf format

if you see fit or if you dont care about it disable it
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  #12  
Old 17-01-2016, 10:59
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I'm waiting masked comp. v3 impatiently
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  #13  
Old 17-01-2016, 14:05
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@Amsal my bink Re-encoding isnt made for linux ....

i am arch linux user myself i can share my work with you , because i compile programs for linux environment too, i will make a bink re-encoding for linux too soon


for example i have zpaq, lz4, lz5, zstd precomp 0.45 on linux natively
but at the moment linux will have to wait because i work on new project


now as for masked compression v3

there is one thing that bothers me, unless Razor decides to help we will have a huge problem

i have contacted Christian the author of precomp for tak, Wav sound lossless codec
to be implemented on precomp

the problem is this : there is no stdout support on precomp .... and neither a working cls-precomp.dll

this causes a real problem, decompression will take twice the amount of time to decomp

and progress bar on inno will never work .....
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  #14  
Old 17-01-2016, 17:43
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
@Amsal my bink Re-encoding isnt made for linux ....

i am arch linux user myself i can share my work with you , because i compile programs for linux environment too, i will make a bink re-encoding for linux too soon


for example i have zpaq, lz4, lz5, zstd precomp 0.45 on linux natively
but at the moment linux will have to wait because i work on new project


now as for masked compression v3

there is one thing that bothers me, unless Razor decides to help we will have a huge problem

i have contacted Christian the author of precomp for tak, Wav sound lossless codec
to be implemented on precomp

the problem is this : there is no stdout support on precomp .... and neither a working cls-precomp.dll

this causes a real problem, decompression will take twice the amount of time to decomp

and progress bar on inno will never work .....
Okay, thanks for the reply
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  #15  
Old 18-01-2016, 06:19
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Razor12911 Razor12911 is offline
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Quote:
Originally Posted by panker1992 View Post
@Amsal my bink Re-encoding isnt made for linux ....

i am arch linux user myself i can share my work with you , because i compile programs for linux environment too, i will make a bink re-encoding for linux too soon


for example i have zpaq, lz4, lz5, zstd precomp 0.45 on linux natively
but at the moment linux will have to wait because i work on new project


now as for masked compression v3

there is one thing that bothers me, unless Razor decides to help we will have a huge problem

i have contacted Christian the author of precomp for tak, Wav sound lossless codec
to be implemented on precomp

the problem is this : there is no stdout support on precomp .... and neither a working cls-precomp.dll

this causes a real problem, decompression will take twice the amount of time to decomp

and progress bar on inno will never work .....
What is it bro?
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