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  #1  
Old 12-09-2015, 15:40
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@Razor12991 @CoreGames thanks for the answers.


I thought if reflate skip any zlib header then precomp will catch the zlib header skipped. or vice versa.( something like that.).

About Repackers i don't understand, why "compress" each *.raw file with precomp.
It is as compress temporary files(i think it's wasted time or i miss somthing here).

metalgear V
Original Size: 21.5 GB
Repack Size: 11.5 GB
4hs installation with x6Cores and 8gb ram
without errors.
reflate+precomp
all exes are renamed. and one console application made it for unpack pcf files.
this console application read txt file and send info (to precomp) with the commands for extract pcf files.(Idon't know why those people don't use delphi script ).another console aplication Quicksfv to check the crc of the files (maybe delta patch?).

PD:I'll switch from precomp to reflate.
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Old 20-11-2015, 09:19
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Quote:
Originally Posted by ChronoCross View Post
@Razor12991 @CoreGames thanks for the answers.


I thought if reflate skip any zlib header then precomp will catch the zlib header skipped. or vice versa.( something like that.).

About Repackers i don't understand, why "compress" each *.raw file with precomp.
It is as compress temporary files(i think it's wasted time or i miss somthing here).

metalgear V
Original Size: 21.5 GB
Repack Size: 11.5 GB
4hs installation with x6Cores and 8gb ram
without errors.
reflate+precomp
all exes are renamed. and one console application made it for unpack pcf files.
this console application read txt file and send info (to precomp) with the commands for extract pcf files.(Idon't know why those people don't use delphi script ).another console aplication Quicksfv to check the crc of the files (maybe delta patch?).

PD:I'll switch from precomp to reflate.

I dont know if its only me but... reflate method gives me many errors. Can you provide a working reflate bat file please ???
i made Metal Gear Solid 14.3 gigs without using precomp or reflate btw and it only decompresses within 40~60 minutes ....
i could use those extra 3 gigs tho!
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  #3  
Old 12-09-2015, 23:04
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But do you think it's worth it? Because combining the two SOMETIMES reduces the size by at least 5mb and MOSTLY you are better off with one of them. There arent that many zlib streams on files, its mostly deflates. The reason I suggested reflate first the precomp was the fact that reflate cannot be combined with srep and lzma in one go but precomp can, which saves time and space when decompressing, from my point of view, if you want to use both, rather discard reflate then set precomp to brute mode.

Last edited by Razor12911; 12-09-2015 at 23:06.
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Old 13-09-2015, 12:07
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Maybe i can explain some features of precomp and reflate...

Precomp searches only zlib streams, zlib is only container for deflate stream with his own header. Precomp can try to search deflate streams in brute mode, but very very slowly. It can handle recursive compressed streams, and input files more than 4 Gb.

Reflate try to search deflate streams, it is more difficult, cause deflate stream is sequence of compressed blocks, every block starts with 3 bits header. So rawdet can find many false-positive streams. But there are some checks in rawdet, that can drop almost all invalid streams. Rawdet can not handle input files more than 4 Gb, and recursive compressed streams - for each unpacked stream need run rawdet again.

Sometimes using both precomp and reflate may get better results, than using one of them.
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  #5  
Old 13-09-2015, 14:09
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this is great, this information (from @Razor12911 and @Shegorat) is a piece of gold. (here wasting time) I made compression test and precomp in brute is really but really slow but better in some games. on the other hand with x6cores reflate it is much faster and better, but in some files.
precomp brute mode
reflate level 6
game1 = precomp wins 200% vs 170% reflate md5 OK
game2 = reflate wins 320% vs 210% precomp md5 OK

need to find the right way to use reflate and precomp for my future game compressions,
only to save time
need to make more test i like the speed of reflate. it's a small percentage difference with precomp but is much faster, despite the limitations described by shegorat have reflate.

Last edited by ChronoCross; 13-09-2015 at 16:17.
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Old 17-09-2015, 01:45
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Wink

Hey mates got the CLS-Reflater.dll.........
Attached Files
File Type: 7z CLS-Reflater.7z (64.9 KB, 231 views)
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Old 13-02-2024, 07:51
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Quote:
Originally Posted by RamiroCruzo View Post
Hey mates got the CLS-Reflater.dll.........
How to use the CLS?? Nothing work. (Testing/compare than the newest precomp/xtool.)

Used files:
Code:
Arc.exe
cls.ini
CLS-Reflater.dll
hif2raw_dll.dll
raw2hif_dll.dll

Command: Arc.exe a -r -ep1 -ed -s -mreflater archive.arc *.zip

ERROR: invalid compression method or parameters in reflater
Any tips? Tested in 19/22kB or 73/84KBs sizes hif/raw.dll files.
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Old 14-02-2024, 09:12
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Why on earth would you want to use such an outdated solution over modern xtool?
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Old 17-09-2015, 02:10
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Hello is it possible in your next update to add the audio compressor msc? have reflected precomp+lzma+SREP+msc? compression will be greater for me if I also compress the audio. Thank you
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Old 25-09-2015, 08:36
HunterEmrah HunterEmrah is offline
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anybody knows how to compress Mad Max?
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Old 26-09-2015, 16:27
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with the many compressors posted on the site.and a little reading on how its done.guys have created some cool tools that will do all the work for.

Last edited by mikey26; 27-09-2015 at 01:00.
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Old 06-10-2015, 13:43
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please can you tell me, bro what is freearc+plugins
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  #13  
Old 10-10-2015, 09:01
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Hi Mr. Gozarck....Long time no see........

I was working on a repack when I discovered that precomping .hif files give a better result than precomp+reflate........ I created the bat for it but it has many errors....So could you please try it .........
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  #14  
Old 10-10-2015, 15:02
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very nice RamiroCruzo,
then you suggest that each file "* .hif" preprocess with precomp or pre-process and compress with precomp ?. Could you share the batch code. Also shares the name of the game you are using to test, and some statistics on the total weight of the game, and the final compressed size of the game with your script?
Also precomp method
Thankyou
---EDITED--------------------
i take youR suggestIon please test the bat file.
Attached Files
File Type: 7z 2_ReflatePack_and_precomp_hif.7z (1.24 MB, 425 views)
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Last edited by gozarck; 10-10-2015 at 17:04. Reason: files added
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Old 10-10-2015, 22:35
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Quote:
Originally Posted by gozarck View Post
very nice RamiroCruzo,
then you suggest that each file "* .hif" preprocess with precomp or pre-process and compress with precomp ?. Could you share the batch code. Also shares the name of the game you are using to test, and some statistics on the total weight of the game, and the final compressed size of the game with your script?
Also precomp method
Thankyou
---EDITED--------------------
i take youR suggestIon please test the bat file.
Gracias Mr. Gozarck....I was testing it on MadMax as its deflate steams i.e. .hif files were about 1-2MB big...... So I barely managed to do it by editing your script precomp+reflate+srep+lzma but it gave different errors everytime.........

Yup...Now the results,
Game Size:32GB
Precomp+Srep Size:4.4GB
Reflate+Arc Size:4GB
Reflate+Precomp Size:3.75GB

-------Edited-------------
A few suggestions for your consideration amigo,
1} Add .unp to precomp list too
2} Change the precomp method to -slow0 -cn
3} Don't compress the files i.e. make .refl8 just let them be as it is in a data folder....It will be easier to add it in installations then.

Well are you Mister or Master??? {Frankly asking} :P

Last edited by RamiroCruzo; 10-10-2015 at 23:33. Reason: Suggestion :D
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