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Evil Twin sorttxt
Hi,
I put together a sorttxt for Evil Twin "Cyprien's Chronicles". It fixes the problem of the Ubisoft intro video freezing and the speech is aligned with the subtitles better than if you just sort the files alphabetically. I've placed all the stages in order of size. Other files are sorted in order of size within their own directories. If anyone has a better way to sort these files, please share. I'd like to get the best possible sort for this game. ![]() Code:
data/1ST_READ.BIN 1 data/INUTERO_DC.4XM 2 data/UBI_DC.4XM 3 data/EVILTWIN.SCB 4 data/AUDIO64.DRV 5 data/ITEM_DE.TXT 6 data/ITEM_SP.TXT 7 data/ITEM_IT.TXT 8 data/ITEM_FR.TXT 9 data/ITEM_US.TXT 10 data/PAD03.CFG 11 data/PAD02.CFG 12 data/PAD01.CFG 13 data/PAD00.CFG 14 data/CONFIG.TXT 15 data/OBJECTS/CYPRIEN.SCO 16 data/OBJECTS/PTSSCK.SCO 17 data/MAIN/MAIN.SCN 18 data/MAIN/GAMEOVER.SCN 19 data/MAIN/LOADER.4X3 20 data/MAIN/LOADING/LOADING_7.4X3 21 data/MAIN/LOADING/LOADING_6.4X3 22 data/MAIN/LOADING/LOADING_5.4X3 23 data/MAIN/LOADING/LOADING_4.4X3 24 data/MAIN/LOADING/LOADING_3.4X3 25 data/MAIN/LOADING/LOADING_2.4X3 26 data/MAIN/LOADING/LOADING_1.4X3 27 data/MAIN/LOADING/LOADING_0.4X3 28 data/MAIN/LOADING/LOADING_8.4X3 29 data/NIVEAUXILES/CITEDESGENS/LENAVIGATEURETSACARTEPERDUE/LENAVIGATEURETSACARTEPERDUE.SCN 30 data/NIVEAUXILES/ILEDESDEMIS/VILLAGE/VILLAGE.SCN 31 data/NIVEAUXILES/ILEDESDEMIS/TRAININGVINCE/TRAININGVINCE.SCN 32 data/NIVEAUXILES/ILEDESDEMIS/ALCHIMISTEEXT/ALCHIMISTEEXT.SCN 33 data/NIVEAUXILES/LORENDARITH/DBOSSFINA/DBOSSFINA.SCN 34 data/NIVEAUXILES/ILEDEJOCE/LEPOTAGERDARCHIBOLDO/LEPOTAGERDARCHIBOLDO.SCN 35 data/NIVEAUXILES/ILEDEJOCE/BOSS/BOSS.SCN 36 data/NIVEAUXILES/CITEDESVOLANTS/CITEAVANT/CITEAVANT.SCN 37 data/NIVEAUXILES/ILEDEVINCE/LEMARAISAMOUCHTIQUES/LEMARAISAMOUCHTIQUES.SCN 38 data/NIVEAUXILES/CITEDESGENS/LAVILLE/LAVILLE.SCN 39 data/NIVEAUXILES/CITEDESVOLANTS/CITEARRIERE/CITEARRIERE.SCN 40 data/NIVEAUXILES/ILEDEDAVE/LELABYRINTHE/LELABYRINTHE.SCN 41 data/NIVEAUXILES/ILEDESDEMIS/ARRIVEE/ARRIVEE.SCN 42 data/NIVEAUXILES/CITEDESGENS/LAMAIRIEDEGENSVILLE/LAMAIRIEDEGENSVILLE.SCN 43 data/NIVEAUXILES/ILEDESTEPHOS/LASALLEDECLASSE/LASALLEDECLASSE.SCN 44 data/NIVEAUXILES/LORENDARITH/DBOSSFINB/DBOSSFINB.SCN 45 data/NIVEAUXILES/ILEDEDAVE/LHEXOSQUELETTEDEDAVE/LHEXOSQUELETTEDEDAVE.SCN 46 data/NIVEAUXILES/ILEDESTEPHOS/LACOURSDERECRE/LACOURSDERECRE.SCN 47 data/NIVEAUXILES/ILEDESTEPHOS/LAMARELLE/LAMARELLE.SCN 48 data/NIVEAUXILES/ILEDEVINCE/LARACINEGEANTE/BACKUP_LARACINEGEANTE.SCN 49 data/NIVEAUXILES/ILEDEVINCE/LARACINEGEANTE/LARACINEGEANTE.SCN 50 data/NIVEAUXILES/ILEDESDEMIS/TRAININGSTEFOS/TRAININGSTEFOS.SCN 51 data/NIVEAUXILES/ILEDEJOCE/JOCELYNLEGARDEMANGER/JOCELYNLEGARDEMANGER.SCN 52 data/NIVEAUXILES/CITEDESGENS/LESSVOTLI/LESSVOTLI.SCN 53 data/NIVEAUXILES/ILEDEVINCE/LARACINEGEANTEINFERIEUR/LARACINEGEANTEINFERIEUR.SCN 54 data/NIVEAUXILES/ILEDEJOCE/LACAVEAVIN/LACAVEAVIN.SCN 55 data/NIVEAUXILES/ILEDEDAVE/LARRIVEESURLILEDEDAVID/LARRIVEESURLILEDEDAVID.SCN 56 data/NIVEAUXILES/LORENDARITH/DBOSSFINC/DBOSSFINC.SCN 57 data/NIVEAUXILES/ILEDEDAVE/HANGARAEGOUTIERS/HANGARAEGOUTIERS.SCN 58 data/NIVEAUXILES/CITEDESGENS/LAVIGIEDEGENSVILLE/LAVIGIEDEGENSVILLE.SCN 59 data/NIVEAUXILES/ILEDESDEMIS/VOLCAN/VOLCAN.SCN 60 data/NIVEAUXILES/CITEDESGENS/LACALEDESRATS/LACALEDESRATS.SCN 61 data/NIVEAUXILES/ILEDESDEMIS/TRAININGJOCE/TRAININGJOCE.SCN 62 data/NIVEAUXILES/CITEDESGENS/LAPROUE/LAPROUE.SCN 63 data/NIVEAUXILES/ILEDESDEMIS/TRAININGDAVE/TRAININGDAVE.SCN 64 data/NIVEAUXILES/ILEDEVINCE/LATERMITIERE/LATERMITIERE.SCN 65 data/NIVEAUXILES/ILEDEJOCE/LACAVERNEDELHYDREDEGLACE/LACAVERNEDELHYDREDEGLACE.SCN 66 data/NIVEAUXILES/CITEDESGENS/LANCRE/LANCRE.SCN 67 data/NIVEAUXILES/ILEDEVINCE/LESCARABEEENDANGER/LESCARABEEENDANGER.SCN 68 data/NIVEAUXILES/ILEDEDAVE/ZONEDECHARGEMENT/ZONEDECHARGEMENT.SCN 69 data/NIVEAUXILES/ILEDEDAVE/PRISONDESGENS/PRISONDESGENS.SCN 70 data/NIVEAUXILES/CITEDESVOLANTS/CONTEURCHAUDIERE/CONTEURCHAUDIERE.SCN 71 data/NIVEAUXILES/CITEDESGENS/LACOQUEDEGENSVILLE/LACOQUEDEGENSVILLE.SCN 72 data/NIVEAUXILES/ILEDEDAVE/CENTREDENTRAINEMENTAUCOMBAT/CENTREDENTRAINEMENTAUCOMBAT.SCN 73 data/NIVEAUXILES/ILEDEDAVE/CENTREDECOLLECTE/CENTREDECOLLECTE.SCN 74 data/NIVEAUXILES/CITEDESGENS/LEGOUVERNAILBLOQUE/LEGOUVERNAILBLOQUE.SCN 75 data/NIVEAUXILES/ILEDEDAVE/SALLEDELACHAUDIERE/SALLEDELACHAUDIERE.SCN 76 data/NIVEAUXILES/CITEDESVOLANTS/LINVENTEURAMNESIQUE/LINVENTEURAMNESIQUE.SCN 77 data/NIVEAUXILES/ILEDEVINCE/LARBREALUCIOLES/LARBREALUCIOLES.SCN 78 data/NIVEAUXILES/ILEDEJOCE/LAMACHINEABARBAPAPA/LAMACHINEABARBAPAPA.SCN 79 data/NIVEAUXILES/CITEDESGENS/LINTERIEURPILOTE/LINTERIEURPILOTE.SCN 80 data/NIVEAUXILES/ILEDEDAVE/CENTREDELOBOTOMIEDESGENS/CENTREDELOBOTOMIEDESGENS.SCN 81 data/NIVEAUXILES/LORENDARITH/INTRO/INTRO.SCN 82 data/NIVEAUXILES/CITEDESGENS/LINTERIEURANCRE/LINTERIEURANCRE.SCN 83 data/NIVEAUXILES/ILEDESDEMIS/ALCHIMISTEINT/ALCHIMISTEINT.SCN 84 data/NIVEAUXILES/CITEDESVOLANTS/LEXTERIEURDELINVENTEUR/LEXTERIEURDELINVENTEUR.SCN 85 data/NIVEAUXILES/ILEDEVINCE/LAGRANDERACINENOIRE/LAGRANDERACINENOIRE.SCN 86 data/NIVEAUXILES/CITEDESGENS/LINTERIEURMAIRIE/LINTERIEURMAIRIE.SCN 87 data/NIVEAUXILES/CITEDESVOLANTS/LEPILOTEDELACITEDESVOLANTS/LEPILOTEDELACITEDESVOLANTS.SCN 88 data/NIVEAUXILES/ILEDEVINCE/LEBULBEDEVINCENT/LEBULBEDEVINCENT.SCN 89 data/NIVEAUXILES/ILEDESTEPHOS/LATETEDUPROF/LATETEDUPROF.SCN 90 data/NIVEAUXILES/ILEDEJOCE/LASALLEDECUISSON/LASALLEDECUISSON.SCN 91 data/NIVEAUXILES/ILEDEVINCE/LARAIGNEEETSATOILE/LARAIGNEEETSATOILE.SCN 92 data/NIVEAUXILES/CITEDESVOLANTS/LACHAUDIERE/LACHAUDIERE.SCN 93 data/NIVEAUXILES/ILEDESTEPHOS/LINFIRMERIE/LINFIRMERIE.SCN 94 data/NIVEAUXILES/CITEDESVOLANTS/LEGOUVERNAIL/LEGOUVERNAIL.SCN 95 data/NIVEAUXILES/CITEDESVOLANTS/LESGRANDESHELICES/LESGRANDESHELICES.SCN 96 data/NIVEAUXILES/ILEDESTEPHOS/LECASIERDEWILLBUR/LECASIERDEWILLBUR.SCN 97 data/NIVEAUXILES/ILEDEVINCE/LAGRANDETISSEUSE/LAGRANDETISSEUSE.SCN 98 data/NIVEAUXILES/ILEDESTEPHOS/LAPOCHE/LAPOCHE.SCN 99 data/NIVEAUXILES/ILEDESDEMIS/LOADING/LOADING.SCN 100 data/CINES/LIPS_EN.BF 101 data/CINES/TEXTS_DE.BF 102 data/CINES/TEXTS_FR.BF 103 data/CINES/TEXTS_SP.BF 104 data/CINES/TEXTS_EN.BF 105 data/CINES/TEXTS_IT.BF 106 data/CINES/VOICES_EN.BF 107 data/CINES/WAV_EN.BF 108 data/CINES/MOVIES/CINE2STGENS.SCN 109 data/CINES/MOVIES/CINE70RETROUVE.SCN 110 data/CINES/MOVIES/CINE30FINGENS.SCN 111 data/CINES/MOVIES/CINE1INTRO.SCN 112 data/CINES/MOVIES/CINE50FINJOCE.SCN 113 data/CINES/MOVIES/CINE4DEBJOCE.SCN 114 data/CINES/MOVIES/CINE11OUTRO.SCN 115 data/CINES/MOVIES/CINE91FINDAVE.SCN 116 data/CINES/MOVIES/CINE90FINDAVE.SCN 117 data/CINES/MOVIES/CINE71RETROUVE.SCN 118 data/CINES/MOVIES/CINE31FINGENS.SCN 119 data/CINES/MOVIES/CINE8FINSTEF.SCN 120 data/CINES/MOVIES/CINE6PRISME.SCN 121 data/CINES/MOVIES/CINE51FINJOCE.SCN 122 data/CINES/MOVIES/CINE12ARCENCIEL.SCN 123 data/CINES/MOVIES/CINE13GENERIK.SCN 124 data/MUSICS/THEME_DE_CYPRIEN.DCS 125 data/MUSICS/LA_GRANDE_PEUR.DCS 126 data/MUSICS/THEME_DES_VOLANTS__6DB_.DCS 127 data/MUSICS/LE_POTAGER.DCS 128 data/MUSICS/LA_PROUE.DCS 129 data/MUSICS/LA_SALLE_DE_CLASSE.DCS 130 data/MUSICS/LA_GRANDE_RACINE.DCS 131 data/MUSICS/LOREN_DARITH.DCS 132 data/MUSICS/LE_REPERE_DE_DAVID.DCS 133 data/MUSICS/TRAINING_THEME.DCS 134 data/MUSICS/L_HYDRE_DE_GLACE.DCS 135 data/MUSICS/LA_VILLE_DES_GENS.DCS 136 data/MUSICS/EN_PLEIN_CIEL.DCS 137 data/MUSICS/ROBOTS_ET_MACHINES.DCS 138 data/MUSICS/PANIQUE.DCS 139 data/MUSICS/LA_COUR.DCS 140 data/MUSICS/FIGHT_BOSS_2.DCS 141 data/MUSICS/L_ECOLE.DCS 142 data/MUSICS/INTERFACE_2.DCS 143 data/MUSICS/EVIL_TWIN.DCS 144 data/MUSICS/TITANIC_CYP.DCS 145 data/MUSICS/GAME_OVER.DCS 146 data/MUSICS/LA_TOUR_2.DCS 147 data/MUSICS/JINGLE_REVEIL.DCS 148 data/MUSICS/JINGLE_VICTOIRE.DCS 149 data/MUSICS/JINGLE_LIBERATION_COPAIN.DCS 150 data/MUSICS/JINGLE_ITEM.DCS 151 data/MUSICS/FIGHT_BOSS_INTRO.DCS 152 data/MUSICS/JINGLE__11DB_.DCS 153 data/MUSICS/JINGLE.DCS 154 data/MUSICS/JINGLE_LIBERATION_COPAIN.WAV 155 data/MUSICS/THEME_DES_VOLANTS__6DB_.WAV 156 data/MUSICS/THEME_DES_VOLANTS__6_DB_.WAV 157 data/MUSICS/FIGHT_BOSS_VOLANTS.WAV 158 data/MUSICS/ROBOTS_ET_MACHINES.WAV 159 data/MUSICS/LE_REPERE_DE_DAVID__6DB_.WAV 160 data/MUSICS/LE_REPERE_DE_DAVID.WAV 161 data/MUSICS/FIGHT_BOSS_JOCELYN.WAV 162 data/MUSICS/LA_VILLE_DES_GENS.WAV 163 data/MUSICS/LA_SALLE_DE_CLASSE.WAV 164 data/MUSICS/LA_GRANDE_RACINE.WAV 165 data/MUSICS/L_INVENTEUR_AMNESIQUE.WAV 166 data/MUSICS/L_HYDRE_DE_GLACE.WAV 167 data/MUSICS/FIGHT_BOSS_INTRO.WAV 168 data/MUSICS/THEME_DE_VINNIE.WAV 169 data/MUSICS/THEME_DE_JOCELYN.WAV 170 data/MUSICS/THEME_DE_DAVID.WAV 171 data/MUSICS/THEME_DE_CYPRIEN.WAV 172 data/MUSICS/LA_GRANDE_PEUR__8_DB_.WAV 173 data/MUSICS/LA_GRANDE_PEUR.WAV 174 data/MUSICS/JINGLE_VICTOIRE.WAV 175 data/MUSICS/JINGLE_REVEIL__6DB_.WAV 176 data/MUSICS/JINGLE_REVEIL.WAV 177 data/MUSICS/TRAINING_THEME.WAV 178 data/MUSICS/TRAINING_COPAINS.WAV 179 data/MUSICS/LOREN_DARITH.WAV 180 data/MUSICS/JINGLE__11DB_.WAV 181 data/MUSICS/FIGHT_BOSS_LOREN_DARITH.WAV 182 data/MUSICS/FIGHT_BOSS_2.WAV 183 data/MUSICS/FIGHT_BOSS_1.WAV 184 data/MUSICS/LE_POTAGER.WAV 185 data/MUSICS/JINGLE_ITEM.WAV 186 data/MUSICS/INTERFACE_2.WAV 187 data/MUSICS/INTERFACE_1.WAV 188 data/MUSICS/EN_PLEIN_CIEL.WAV 189 data/MUSICS/TITANIC_CYP.WAV 190 data/MUSICS/LA_PROUE.WAV 191 data/MUSICS/GAME_OVER.WAV 192 data/MUSICS/EVIL_TWIN.WAV 193 data/MUSICS/CHANSON_DU_NAVIGATEUR.WAV 194 data/MUSICS/JINGLE.WAV 195 data/MUSICS/TECHNO.WAV 196 data/MUSICS/PANIQUE.WAV 197 data/MUSICS/LA_TOUR_2.WAV 198 data/MUSICS/LA_TOUR_1.WAV 199 data/MUSICS/LA_COUR.WAV 200 data/MUSICS/LA_CALE.WAV 201 data/MUSICS/L_ECOLE.WAV 202 data/0GDTEX.PVR 203 |
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#2
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Thanks for this but how i can apply (patch ?) this sort?
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..:: DrEaMpLaY.pRv.pL - Tutorials for PSX & DC Users ::.. [img]http://members.lycos.co.uk/dreamplay/pavlik/jgr.gif[/img] |
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#3
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Darkfalz has a good bit of info about this and a large collection of original sorts. Unfortunately, he doesn't yet have one for this game. http://darkfalz.kiczek.com/darkfalz/
To use a sort, you just add the sort option to your mkisofs command. ex: mkisofs -C 0,11700 -l -o eviltwin.iso -sort sorttxt.txt -V EVIL_TWIN data Note that "data" is the name of your game files directory. If you use another name, you must change it in the sorttxt also... and it IS case sensitive. For example, if you want to call the directory "EVILTWIN" instead of "data", you would need to change each line such as "data/1st_read.bin" to "EVILTWIN/1st_read.bin". The easiest way to change multiple lines is using the find/replace feature in something like "editpad". To make sure you did it right, you can check the order of your files in isobuster. To be able to open your iso, either use lba 0,0 instead of 0,11700 (on a test iso), or just use isofix. I highly reccommend checking out darkfalz site for more info and some really handy tools. -Ex |
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#4
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OK thanks for the info but there is a way to apply sorttxt to sb image? I am asking because cdrecord is not compatible with my burner. I tried everything (even ASPI reset). Second way to burn audio.raw and iso is CDRWin but it see my burner (Lite-On) as normal cd-rom :/
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..:: DrEaMpLaY.pRv.pL - Tutorials for PSX & DC Users ::.. [img]http://members.lycos.co.uk/dreamplay/pavlik/jgr.gif[/img] |
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#5
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Sure, if you have a proper 1st_read.bin instead of the echelon one, (and I know you do), just hack it to boot from lba "0" instead of "11700"... make your iso and bin2boot it. Burn the CDI.
![]() -Ex |
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#6
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Yep, I have it. Ill try but ISO image will work with bin2boot ?? I asking because BIN and ISO images has not identical structure.
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..:: DrEaMpLaY.pRv.pL - Tutorials for PSX & DC Users ::.. [img]http://members.lycos.co.uk/dreamplay/pavlik/jgr.gif[/img] |
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