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Old 01-04-2007, 22:09
sheep sheep is offline
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yeah, sorry about the attack on u tippex.. my bad.. sometimes there is a fine line between being vague and not wanting to let people know the whole story.. hope this makes up for my bullshit.. take it easy matey..


dabhand.. hehe.. nice to see ur alive and well.. hope ur shop is doing well, we miss u around the irc camp fire.. im not there much myself these days.. but i dont see u making many trainers either.. u really need to get back into it.. the scene is a sad place without characters like urself.. take care brother..

quorn23.. check out the CHEATHAPPENS.COM c&c3 trainer.. if you dont want to pay for it just wait a while and its rlsed to the public.. ill be adding a few new options to it aswell.. including TELEPORT UNITS, MIND CONTROL ENEMY (u can tell them where to go, sending them all to 1 waypoint or individual ones if you wish) and also working on something that will enable you to position your defence turret RADIUS anywhere you like.. so even if they are in ur base you can move their firing arc into the enemy base and watch them mow down the eney as they come out of the barracks.. thats pretty funny to watch

neways.. take it easy people.. hope i didnt cause too much fuss posting.. ill be less intense in future..
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  #2  
Old 02-04-2007, 03:01
DABhand DABhand is offline
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Yeah I missed you too sheep, was in last night talking to Whitey.

Just like what he said, the scene is really gone, shame really. Plus my shop takes precedence. Perhaps one day I will come back
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Old 02-04-2007, 04:22
steviewilson steviewilson is offline
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Is it possible to get an invincible option or weaken the enemy or something? I cant get past Act V 1st part Berne (teleport across the chasm) pullin whats left of my hair out!!

Stevie

Sorry should have said it is act V Rome, Destroy Three Alien Phase Generators section I cant get past.

Stevie

Last edited by Joe Forster/STA; 02-04-2007 at 04:56.
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Old 02-04-2007, 07:38
Caliber Caliber is offline
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Quote:
Originally Posted by quorn23 View Post
Thanks Caliber for the trainer, like i wrote in the stalkerthread i will try out your c&c3 trainer. I use the newest one for 1.02
It works fine, no problems over here
(well one little problem, once a ai player builded 4000 units, made the skimirsh unplayable slow, but i think you can't do anything about that, never saw a instandbuild trainer for older c&cs where only player got instandbuild)
Now, my question would be, are you planning to add more options, and if yes what kind of options? I think the game sucks (its the same like c&c always was) so if there are some funny option i would have a reason to play it again.

thanks for the replies and comments (everyone who does this!). are you saying that the enemy is building instantly and that is why there are so many troops at some point? just curious of your experience with this-

best,
Cal
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Old 02-04-2007, 14:29
quorn23 quorn23 is offline
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Quote:
Originally Posted by Caliber View Post
thanks for the replies and comments (everyone who does this!). are you saying that the enemy is building instantly and that is why there are so many troops at some point? just curious of your experience with this-

best,
Cal
Well don't make too much thoughts about that, the case where one cpu enemy buildet 4000units just was one time.
Maybe i play with that second difficult setting you got (you got easy/hard and so on and a new one, like rush and stuff) maybe its with one of these.

Well i think i will try it when a proper crack for 1.03 and your updated trainer is out.
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Old 02-04-2007, 15:53
xantius xantius is offline
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this is slightly off topic, or maybe not... when you guys are coding or decoding or whatever, did u come across a file similar to the rules.ini of the older c&c games? i'd love to play arround with the units and buildings.

thanks.
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Old 02-04-2007, 16:15
DABhand DABhand is offline
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They are encoded .xml files

Dont think anyone has found a way yet to decode them.
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Old 02-04-2007, 07:24
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can i have an option for unlimited bacon and cheese toasties with unlimted reloads on my cup of tea please
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  #9  
Old 02-04-2007, 07:37
Caliber Caliber is offline
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the only options i am working on are no-fog-of-war and make units invincible. sheep and i had discussions on this in the past and his take is that it is better to enable the user to select the units individually to make them invincible rather than a global invincibility option for your entire team. what does everyone think of this?

also, i thought i had coded this better but is everyone saying that the enemy gets instant build, too? if so, then i need to re-look at this. i did not think that this was the case-

also, is the add money and set energy to 0 options affecting the enemy as well?

so i might be a little busy beaver here shortly.

also there is a patch 1.03

i wish EA would stop this, it's ridiculous-

best,
Cal
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  #10  
Old 02-04-2007, 07:46
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dont think i saw that happen, would ultimately depend on how you did the hook/code rerouting i guess, im sure sheep could do it heh
i think the best method (sheep, correct me if im wrong) would be to hook
the input part of the code, so you know if its the cpu doing it or the user
(cpu isn't going to click the mouse or press a key for example) and then
handle the building/resources etc accordingly... thats probably the best route
but will require a little bit more analysis of the code

and i'd expect a few more updates from ea... probably to handle balancing etc...
hopefully the 'core' code wont change too much though...

was 1.0 much different from 1.1/1.2 etc? if not, then perhaps using a scan
option might give you the desired results (byte pattern scan..)
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Old 02-04-2007, 12:51
sheep sheep is offline
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tippex.. ur certainly right on the isolation part.. its good to use such things that the pc doesnt work with such as input.. but thats usually very hard to find and even harder to cross reference with a specific point in the code, the way i do it is just a small variation on ur explanation whereby i use the ONSCREEN visuals that the computer (like input) never needs or uses.. such a drawing routine for the countdown , computer never SEES anything so will never occupy this code.. but it has 2 advantages, 1.. of course its only you using it so its 1 sided.. and 2.. the drawing code for the countdown HAS to read the value your trying to get rid of IE the build time. Im pretty sure that cali already knows this.. as hes already displayed more advanced techniques in his other trainer.. and c&c 3 was the easiest game ive come across so far for instant build being 1 sided u didnt really have to do TOO much work.. ive come across SOME games that even the computer uses the onscreen values.. what the fuck for i have no idea.. so i would assume that calis trainers DOESNt give instant build to the enemy.. but im gunna dload it tonight and have a look..
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Old 02-04-2007, 19:53
Caliber Caliber is offline
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Quote:
Originally Posted by sheep View Post
tippex.. ur certainly right on the isolation part.. its good to use such things that the pc doesnt work with such as input.. but thats usually very hard to find and even harder to cross reference with a specific point in the code, the way i do it is just a small variation on ur explanation whereby i use the ONSCREEN visuals that the computer (like input) never needs or uses.. such a drawing routine for the countdown , computer never SEES anything so will never occupy this code.. but it has 2 advantages, 1.. of course its only you using it so its 1 sided.. and 2.. the drawing code for the countdown HAS to read the value your trying to get rid of IE the build time. Im pretty sure that cali already knows this.. as hes already displayed more advanced techniques in his other trainer.. and c&c 3 was the easiest game ive come across so far for instant build being 1 sided u didnt really have to do TOO much work.. ive come across SOME games that even the computer uses the onscreen values.. what the fuck for i have no idea.. so i would assume that calis trainers DOESNt give instant build to the enemy.. but im gunna dload it tonight and have a look..
thanks for the replies and info here. i tried to look for things that were going on indeed with only the player's units. i tied into the changing percentage that was used to update the timer displayed on the screen while build was completing to capture the unit. thankfully, that same code area was also used for the other updates (not sidebar upgrades). at any rate, it appeared to me that only the player was affected. but hey, i don't have NO-FOG code so i can only watch my own players until i get to the enemies base and then watch them. so i could be wrong. hey it wouldn't be the first time. perhaps my jump in the code to update the money and energy might be used by the computer as well and so if you want to reverse my changes to the .exe, i won't take offense. any feedback you give is appreciated. i can always learn something new.

JFYI- i have several ways of making the invincible units, but testing has shown a need for improvements, but soon i will release invincible units. i have NO IDEA how to even begin with the NO FOG option. everything i have tried has turned up no viable code segment. i wish i knew how you traced that down. i am having alot of trouble with that. also, i cannot seem to find any code that regularly parses only the friendly units (other than when you put the mouse over them, which also can be used for enemy). i was trying to do some sort of global invincible units for friendlies, but there doesn't seem to be any code that i can come across that loops without interaction by the user that only loops through the friendlies. examining the unit structure (at least the structure that holds the health), doesn't seem to show any differences that would be useful to discern friendly from foe. i will say that there must be a second unit structure for each unit that holds the x/y/z but i haven't messed with unit movements. that structure may also hold the player number, ishuman?, team, unit rank, etc. info but i haven't traced it down yet (to be fair i haven't even tried), or perhaps the health and position structures are part of a larger single unit structure that holds alot of stuff. once again, i haven't parsed it out. any enlightenment in this area would be nice, too-

thanks again for taking the time to respond here, sheep-

best,
Cal
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  #13  
Old 02-04-2007, 20:16
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hmm i found a program that read the big files and decompressed them - they're a pretty simple format, and use gzip (lz by the looks of it) compression on the data, rules.ini is probably in them (haven't time to check atm sadly)

as for the no fog thing, perhaps trying to find the code that does the radar scan might shed some light (no pun indended) on the matter
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Old 03-04-2007, 03:51
DABhand DABhand is offline
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There is no rules.ini, its encoded xml files.
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Old 03-04-2007, 05:18
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encoded after the compression? (ie: encrypted)
im at work, so i cant check
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