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#1
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yeah, sorry about the attack on u tippex.. my bad.. sometimes there is a fine line between being vague and not wanting to let people know the whole story.. hope this makes up for my bullshit.. take it easy matey..
dabhand.. hehe.. nice to see ur alive and well.. hope ur shop is doing well, we miss u around the irc camp fire.. im not there much myself these days.. but i dont see u making many trainers either.. u really need to get back into it.. the scene is a sad place without characters like urself.. take care brother.. quorn23.. check out the CHEATHAPPENS.COM c&c3 trainer.. if you dont want to pay for it just wait a while and its rlsed to the public.. ill be adding a few new options to it aswell.. including TELEPORT UNITS, MIND CONTROL ENEMY (u can tell them where to go, sending them all to 1 waypoint or individual ones if you wish) and also working on something that will enable you to position your defence turret RADIUS anywhere you like.. so even if they are in ur base you can move their firing arc into the enemy base and watch them mow down the eney as they come out of the barracks.. thats pretty funny to watch ![]() neways.. take it easy people.. hope i didnt cause too much fuss posting.. ill be less intense in future.. |
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#2
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Yeah I missed you too sheep, was in last night talking to Whitey.
Just like what he said, the scene is really gone, shame really. Plus my shop takes precedence. Perhaps one day I will come back
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#3
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Is it possible to get an invincible option or weaken the enemy or something? I cant get past Act V 1st part Berne (teleport across the chasm) pullin whats left of my hair out!!
Stevie Sorry should have said it is act V Rome, Destroy Three Alien Phase Generators section I cant get past. Stevie Last edited by Joe Forster/STA; 02-04-2007 at 04:56. |
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#4
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Quote:
thanks for the replies and comments (everyone who does this!). are you saying that the enemy is building instantly and that is why there are so many troops at some point? just curious of your experience with this- best, Cal |
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#5
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Quote:
Maybe i play with that second difficult setting you got (you got easy/hard and so on and a new one, like rush and stuff) maybe its with one of these. Well i think i will try it when a proper crack for 1.03 and your updated trainer is out. |
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#6
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this is slightly off topic, or maybe not... when you guys are coding or decoding or whatever, did u come across a file similar to the rules.ini of the older c&c games? i'd love to play arround with the units and buildings.
thanks. |
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#7
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They are encoded .xml files
Dont think anyone has found a way yet to decode them. |
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#8
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can i have an option for unlimited bacon and cheese toasties with unlimted reloads on my cup of tea please
__________________
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#9
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the only options i am working on are no-fog-of-war and make units invincible. sheep and i had discussions on this in the past and his take is that it is better to enable the user to select the units individually to make them invincible rather than a global invincibility option for your entire team. what does everyone think of this?
also, i thought i had coded this better but is everyone saying that the enemy gets instant build, too? if so, then i need to re-look at this. i did not think that this was the case- also, is the add money and set energy to 0 options affecting the enemy as well? so i might be a little busy beaver here shortly. also there is a patch 1.03 i wish EA would stop this, it's ridiculous- best, Cal |
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#10
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dont think i saw that happen, would ultimately depend on how you did the hook/code rerouting i guess, im sure sheep could do it heh
i think the best method (sheep, correct me if im wrong) would be to hook the input part of the code, so you know if its the cpu doing it or the user (cpu isn't going to click the mouse or press a key for example) and then handle the building/resources etc accordingly... thats probably the best route but will require a little bit more analysis of the code and i'd expect a few more updates from ea... probably to handle balancing etc... hopefully the 'core' code wont change too much though... was 1.0 much different from 1.1/1.2 etc? if not, then perhaps using a scan option might give you the desired results (byte pattern scan..)
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#11
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tippex.. ur certainly right on the isolation part.. its good to use such things that the pc doesnt work with such as input.. but thats usually very hard to find and even harder to cross reference with a specific point in the code, the way i do it is just a small variation on ur explanation whereby i use the ONSCREEN visuals that the computer (like input) never needs or uses.. such a drawing routine for the countdown , computer never SEES anything so will never occupy this code.. but it has 2 advantages, 1.. of course its only you using it so its 1 sided.. and 2.. the drawing code for the countdown HAS to read the value your trying to get rid of IE the build time. Im pretty sure that cali already knows this.. as hes already displayed more advanced techniques in his other trainer.. and c&c 3 was the easiest game ive come across so far for instant build being 1 sided u didnt really have to do TOO much work.. ive come across SOME games that even the computer uses the onscreen values.. what the fuck for i have no idea.. so i would assume that calis trainers DOESNt give instant build to the enemy.. but im gunna dload it tonight and have a look..
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#12
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Quote:
JFYI- i have several ways of making the invincible units, but testing has shown a need for improvements, but soon i will release invincible units. i have NO IDEA how to even begin with the NO FOG option. everything i have tried has turned up no viable code segment. i wish i knew how you traced that down. i am having alot of trouble with that. also, i cannot seem to find any code that regularly parses only the friendly units (other than when you put the mouse over them, which also can be used for enemy). i was trying to do some sort of global invincible units for friendlies, but there doesn't seem to be any code that i can come across that loops without interaction by the user that only loops through the friendlies. examining the unit structure (at least the structure that holds the health), doesn't seem to show any differences that would be useful to discern friendly from foe. i will say that there must be a second unit structure for each unit that holds the x/y/z but i haven't messed with unit movements. that structure may also hold the player number, ishuman?, team, unit rank, etc. info but i haven't traced it down yet (to be fair i haven't even tried), or perhaps the health and position structures are part of a larger single unit structure that holds alot of stuff. once again, i haven't parsed it out. any enlightenment in this area would be nice, too- thanks again for taking the time to respond here, sheep- best, Cal |
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#13
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hmm i found a program that read the big files and decompressed them - they're a pretty simple format, and use gzip (lz by the looks of it) compression on the data, rules.ini is probably in them (haven't time to check atm sadly)
as for the no fog thing, perhaps trying to find the code that does the radar scan might shed some light (no pun indended) on the matter
__________________
bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#14
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There is no rules.ini, its encoded xml files.
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#15
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encoded after the compression? (ie: encrypted)
im at work, so i cant check
__________________
bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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