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#526
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Consider this as BETA version please.
Code:
DiskSpan_GUI 2.0.2.5 [2026.09.25] - Changed packJPG v2.5k (22/01/2016) by Matthias Stirner to packJPG Multi-threaded v5.0f (2026-08-25) by Yade Bravo. - Changed packMP3 v1.0g (22/1/2016) by Matthias Stirner to packMP3 Multi-threaded v3.0f (08/22/2026) by Yade Bravo. - Changed methods names: >> from "rz_stdio" and "razor_stdio" to "rz_stdio_razor" and "razor_stdio_razor". >> from "razor_stdio_pmt to "razor_pmt" - Added new "balrogg" lossless Vorbis/Opus recompressor by Kamila Szewczyk (iczelia). >> balrogg now uses 90% of available cpu threads if you use method name "BALROGG" >> You can change level like "BALROGG:1..9 (btw oggre is somewhere between level 1 and 2). - Added new "ADDeX" deduplication engine (similar to SREP) by panker1992. >> Uses cls-addex for decoding files. - Added new razor stdio methods: "rz_stdio_symm" and "razor_stdio_symm". - Added "wem(un)pak" tools to pack/unpack WEM files. - Added more oodle libraries to oodle libraries collection (Thanks to KaktoR). - Added new "Kaktor's" plugins for XTool. * LEGO Star Wars - The Skywalker Saga * WWE 2K19 - Updated BZip3 compressor from v1.5.2 to v1.5.3 >> Uses now cls-bzip3 for decoding files. - Updated 7-Zip compressor from v26.00 to v26.03 (2026-09-03). - Updated LZMA SDK compressor from v26.00 to v26.03 (2026-09-03). - Updated XTool precompressor from v0.9.2 to v0.9.9 (only x64 version). >> fast-lzma2 is now working again. - Updated "WAVExtractor" tool to version 1.3 - Updated XTool Bink Plugin to work with XTool 0.9.9 >> Old Bink Plugin does not work with XTool 0.9.9 >> I have left it in Plugins folder for this release - Updated DiskSpan GUI database to version 1.1.0.7 (Thanks to KaktoR) (Don't wait for other database updates). >> Now with 660 game presets and 36 games collection presets. - Removed DiskSpan GUI compatibility with 32-bit systems is completely gone. - Removed DiskSpan GUI "NORMAL" design (From now on, only the "COMPACT" design exists). - Removed some left overs (files + database). - Fixed some minor bugs.
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Haters gonna hate
Last edited by KaktoR; 26-09-2026 at 06:03. |
| The Following 6 Users Say Thank You to KaktoR For This Useful Post: | ||
Cesar82 (25-09-2026), Jarmen_Kell (Today), Lord.Freddy (26-09-2026), mausschieber (25-09-2026), palievka (26-09-2026), wareck (26-09-2026) | ||
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#527
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Hi! Is there a way I can help contribute to the development of this tool?
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#528
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Testing should be enough. If you have anything other to contribute let me know.
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Haters gonna hate
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#529
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Load preset from database.
Use only if you want to test. Don't expect everything works out of the box. Make backup of game files first. Edit: Testing without wwise extraction works fine. Code:
08:18:41 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcr:dd3:l10,d128mb 08:18:41 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb 08:18:41 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1536mb:mbik:mbk2:df20p --------------------------------------------------------------------------------------- 11:27:01 - Overall game size: 104,52 GB 11:27:01 - Overall input size: 105,98 GB 11:27:01 - Overall output size: 71,90 GB (Processed ratio 67.84%) (Ratio 68.79%) Code:
----------------------------------------------------------------------------------------------------------------------------------------- Creating Data1a-01.bin file, Please Wait... ----------------------------------------------------------------------------------------------------------------------------------------- Executing external file (Call Before 1a)... Creating xtool plugin database... bms2xtool is created by Razor12911 Database created successfully! FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin Compressed 102 files, 111,797,268,620 => 75,673,522,646 bytes. Ratio 67.69% Compression time: cpu 131.94 sec/real 10009.87 sec = 1%. Speed 11.17 mB/s All OK ----------------------------------------------------------------------------------------------------------------------------------------- Creating Data1b-01.bin file, Please Wait... ----------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1b-01.bin Compressed 216 files, 430,262,469 => 128,786,817 bytes. Ratio 29.93% Compression time: cpu 0.36 sec/real 29.93 sec = 1%. Speed 14.38 mB/s All OK ----------------------------------------------------------------------------------------------------------------------------------------- Creating Data1c-01.bin file, Please Wait... ----------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1c-01.bin Compressed 245 files, 1,570,682,660 => 1,397,388,042 bytes. Ratio 88.97% Compression time: cpu 1.55 sec/real 122.84 sec = 1%. Speed 12.79 mB/s All OK Executing external file (Call After 1c)... Someone test with wwise extraction because I won't do it.
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Haters gonna hate
Last edited by KaktoR; Yesterday at 03:40. |
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#530
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Quote:
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#531
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Replace the files with attachment and in DSG go to developer mode -> database -> load the game from the list.
After you choose game directory follow instructions in cmd window.
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Haters gonna hate
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#532
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#533
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Exactly what I thought. Thanks.
Arbort the process. Copy backup files back before and delete all folders with *_extract in name in game folder + *.xtl files (there are 2 in game folder). Then do it without wwise extraction and it should work.
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Haters gonna hate
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#534
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Quote:
Try it without performing the extraction process using Wwise (as you did previously); the result was as shown below. I wonder if a better result can be achieved, or if the transfer issue should be resolved in a different way? Should any adjustments be made to ensure there are no problems during the subsequent restoration? -------------------------------------------------------------------------------------------------------- -------------------- CONVERSION DATE 2026.09.30 -------------------- -------------------------------------------------------------------------------------------------------- 07:32:53 - You have chosen the unlimited type for the output size. 07:32:53 - ISO images will not be created when conversion is complete. 07:32:53 - The computer will remain on when the conversion is complete. 07:32:53 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcr:dd3:l10,d128mb 07:32:53 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb 07:32:53 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1536mb:mbik:mbk2:df20p -------------------------------------------------------------------------------------------------------- 07:32:55 - Compression initialized in 30.09.2026 at 07:32:55. 07:32:55 - Executing external file (Call Before 1a)... 07:35:23 - Starting Data1a-01.bin archive creation. 08:27:49 - Moving Data1a-01.bin file to media folder. 08:27:50 - Starting Data1b-01.bin archive creation. 08:28:00 - Moving Data1b-01.bin file to media folder. 08:28:00 - Executing external file (Call After 1b)... 08:28:01 - Starting Data1c-01.bin archive creation. 08:28:01 - Moving Data1c-01.bin file to media folder. 08:28:01 - Compression finished in 30.09.2026 at 08:28:01. -------------------------------------------------------------------------------------------------------- 08:28:02 - Getting size of the game: Control Resonant 08:28:02 - » Game folder size: 104,50 GB 08:28:02 - » Processed folder size: 104,50 GB 08:28:02 - » Data1a-01.bin file size: 71,94 GB 08:28:02 - » Data1b-01.bin file size: 104,46 MB 08:28:02 - » Data1c-01.bin file size: 264 BY 08:28:02 - » Compressed game size: 72,04 GB (Processed ratio 68.94%) (Ratio 68.94%) -------------------------------------------------------------------------------------------------------- 08:28:02 - Overall game size: 104,50 GB 08:28:02 - Overall input size: 104,50 GB 08:28:02 - Overall output size: 72,04 GB (Processed ratio 68.94%) (Ratio 68.94%) 08:28:02 - Overall conversion time: 00:55:06 08:28:02 - Overall conversion media: 1 custom media -------------------------------------------------------------------------------------------------------- |
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#535
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Quote:
2. Using lolz instead of flzma2. After DSG is finished you should have original data again. On the beginning of the process if you choose Y in cmd window, notepad opens and shows you what you need to get the original data back if you use any Setup.exe installer like CIU or ASIS. Just make sure the installer you use can execute batch files on last step. You can make this manually aswell after installation by simply replace all "{app}" with "./" (not / but the other one, this forum does not allow the other slash character) and save it as .bat file in game root folder and execute this after installing with installer.
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Haters gonna hate
Last edited by KaktoR; Today at 01:41. |
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| cls-diskspan, compressor, diskspan, diskspan_gui |
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