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Old 05-06-2026, 08:55
Arcade88 Arcade88 is offline
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Post Castlevania Chronicles II Simon's Quest

Trainer request for Castlevania Chronicles II -Simon's Quest v1.2 fan game. Cheat Engine v6.2. table works, however bosses (not enemies) have invincibility too. Workaround is to start/reload game>add cheats>turn off cheats, then ok. Falling off screen results in game freeze either way. There is one nearly impossible jump, when trying to get a pendant for use in Ondol and give to a Watchman. No multi-jump options here. So continually backtracking from save point in new game to fail again.

Please guide, if there is a forum thread to save pc game progress onscreen anywhere. Other than that, anyone willing to delve into a working trainer much welcome. Other notes: To activate higher jump, check the table box in CE, go into game and jump, then back to CE (jump value should be 550) then edit at will.

Last edited by Arcade88; 06-06-2026 at 12:54. Reason: encapsulated
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Old Today, 16:01
daria22 daria22 is offline
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For the save-progress question: since this is a fan game, it likely won't have native save states. Your best bet is to run it in an emulator or frontend that supports save states (RetroArch and similar tools let you snapshot progress with a hotkey), or use a generic tool like Cheat Engine's built-in "Save/Load" isn't for game state, but a save-state utility such as SaveState or the game's own quicksave if one exists. That way you can snapshot right before the hard jump and reload instantly instead of backtracking from the save point every time.

For the invincible-boss issue with your CE table: that usually means your health/invincibility address is a shared value that also covers bosses. Try pointer-scanning to find a player-only structure, or freeze the value only during normal play and toggle it off just before boss rooms. Might be worth posting your table so someone can narrow the address down.
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