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Old 14-05-2026, 03:46
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Indiana Jones and the Great Circle
Version 12th May 2026

Code:
Library loaded: v2.9.12\oo2core_9_win64_2.dll (CRC FCBE6F2C)
Streams: 83 / 85
Patched: 0 (0,00 MB)
Time: 00:00:11 (CPU 00:00:37)
Size: 67,8 MB >> 133 MB


Library loaded: v2.9.12\oo2core_9_win64_3.dll (CRC 31AFBAEB)
Streams: 83 / 85
Patched: 0 (0,00 MB)
Time: 00:00:12 (CPU 00:00:38)
Size: 67,8 MB >> 133 MB


Library loaded: v2.9.13\oo2core_9_win64_6.dll (CRC 41AAB7C9) (from game folder)
Streams: 67 / 85
Patched: 0 (0,00 MB)
Time: 00:00:23 (CPU 00:01:33)
Size: 67,8 MB >> 108 MB
It looks like v2.9.12 library is the correct one here, at least for the sample I have.

You have to specifiy oodle kraken level, otherwise precompression will took forever.
Sample: gameresources_0_hq_patch1.streamdb
Code:
xtool:mkraken,l6
Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49%
Compression time: cpu 0.05 sec/real 6.76 sec = 1%. Speed 10.52 mB/s
All OK

xtool:mkraken
Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49%
Compression time: cpu 0.06 sec/real 12.88 sec = 0%. Speed 5.52 mB/s
All OK
However not all streams can be processed. Either all of the libraries I have are not the correct ones or this is one of the games which requires at least two different libraries to get all streams. I guess the latter is the case here, same as in games like WWE2K19 or Elden Ring.
Because it's idtech engine it is a bit tricky here. I looked through and I don't think plugin is possible, at least not configuration based.

Edit: Looks like resources files are kraken level 4 and you need another library for these files. Like I assumed, I guess it's the same as in other games. Two different libraries for the game files. For resources files it looks like library v2.9.0 is the way to go. The library does not work for streamdb files of course.

Edit 2: Here is the deal.
Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder)
Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 14316 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 4,13 GB

gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 631 / 638
Patched: 0 (0,00 MB)
Time: 00:04:08 (CPU 00:20:17)
Size: 2,42 GB >> 3,72 GB


gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 13254 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 3,65 GB

gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 430 / 638
Patched: 0 (0,00 MB)
Time: 00:04:07 (CPU 00:20:12)
Size: 2,42 GB >> 3,19 GB
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Last edited by KaktoR; 17-05-2026 at 04:55.
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Old 17-05-2026, 00:14
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Quote:
Originally Posted by KaktoR View Post
Indiana Jones and the Great Circle
Version 12th May 2026
If I remember (i do not keep this game) :
file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one.

I used a specific data file for HQ and install them as an optional feature.
I also use a bms script to extract wem files and keep only my language.

With only english and french , without HQ textures and bonus I'm at 56.9gb
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Old 17-05-2026, 04:56
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Quote:
Originally Posted by wareck View Post
If I remember (i do not keep this game) :
file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one.

I used a specific data file for HQ and install them as an optional feature.
I also use a bms script to extract wem files and keep only my language.

With only english and french , without HQ textures and bonus I'm at 56.9gb
What I've found out so far:
Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder)
Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 14316 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 4,13 GB

gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 631 / 638
Patched: 0 (0,00 MB)
Time: 00:04:08 (CPU 00:20:17)
Size: 2,42 GB >> 3,72 GB


gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 13254 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 3,65 GB

gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 430 / 638
Patched: 0 (0,00 MB)
Time: 00:04:07 (CPU 00:20:12)
Size: 2,42 GB >> 3,19 GB
However some of the smaller hq patch files works better with the oodle library from game folder.

Average idtech engine experience.

Edit:
resources files
Code:
Streams: 1216169 / 1222773
Patched: 0 (0,00 MB)
Time: 01:21:35 (CPU 05:26:22)

Size: 13,8 GB >> 31,7 GB
To make srep dedup takes effect for all the files, you have to use xtool as a standalone compressor without freearc and place freearc as a second step after xtool. Otherwise you will miss a load of duplicates if you precompress the files separately.
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Last edited by KaktoR; 17-05-2026 at 06:33.
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