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Old 01-05-2026, 12:41
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by wrathma View Post
what do you mean splitting ? cls-diskspan split archive ? or splitting the game files into different archives to use different compression on them? like this one
splitting the game files into different archives.....though i used same method for all of them just had to do because of storage
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Old 01-05-2026, 12:54
wrathma wrathma is offline
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Quote:
Originally Posted by Dunnowho69 View Post
splitting the game files into different archives.....though i used same method for all of them just had to do because of storage
thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.
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Old 01-05-2026, 12:59
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by wrathma View Post
thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.
Yeah I have known that too, but for Black Myth Wukong I splitted 138GB into 4, 44.6,43.6,31.8 and 18, but the size is almost 6GB bigger than expected, that's why I was if this were because of the split or something else
Code:
-mue5:k0xA896068444F496956900542A215367688B49B19C2537FCD2743D8585BA1EB128+kraken+mermaid -c128mb -t90p -d1 --dbase
used this for precomp with oodle 2.9.5
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Old 01-05-2026, 13:12
Masquerade Masquerade is offline
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Quote:
Originally Posted by Dunnowho69 View Post
that's why I was if this were because of the split or something else
Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.
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Old 01-05-2026, 13:22
Dunnowho69 Dunnowho69 is offline
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Originally Posted by Masquerade View Post
Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.
Got it, will try redoing it then : ((
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Old 02-05-2026, 21:07
wareck wareck is offline
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for now for Black Myth Wukong the best i've done is 96.9Gb
(full game, with optional bonus)

Quote:
xtool:c32mb:d1:mkraken:mmermaid:core_2.9.5+srep_ne w:490g+LOLZ_NORMAL
Data1 is all .pak
Data2 all other

I do not use mue4 because it makes installation very slow and some time crc error
(yes it's mue4 n mue5 do not work for this game )

I'm working on a new test, with bk2 extracted form pak16. just to check if give better ratio

Last edited by wareck; 02-05-2026 at 23:36.
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