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Old 30-04-2026, 20:04
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by KaktoR View Post
Seond pass writes data...
Oh, I thought it as something else
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Old 01-05-2026, 07:30
Dunnowho69 Dunnowho69 is offline
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I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
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Old 01-05-2026, 11:57
wrathma wrathma is offline
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Quote:
Originally Posted by Dunnowho69 View Post
I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
what do you mean splitting ? cls-diskspan split archive ? or splitting the game files into different archives to use different compression on them? like this one

Last edited by wrathma; 01-05-2026 at 12:31.
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Old 01-05-2026, 12:41
Dunnowho69 Dunnowho69 is offline
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Originally Posted by wrathma View Post
what do you mean splitting ? cls-diskspan split archive ? or splitting the game files into different archives to use different compression on them? like this one
splitting the game files into different archives.....though i used same method for all of them just had to do because of storage
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Old 01-05-2026, 12:54
wrathma wrathma is offline
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Originally Posted by Dunnowho69 View Post
splitting the game files into different archives.....though i used same method for all of them just had to do because of storage
thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.
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Old 01-05-2026, 12:59
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Originally Posted by wrathma View Post
thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.
Yeah I have known that too, but for Black Myth Wukong I splitted 138GB into 4, 44.6,43.6,31.8 and 18, but the size is almost 6GB bigger than expected, that's why I was if this were because of the split or something else
Code:
-mue5:k0xA896068444F496956900542A215367688B49B19C2537FCD2743D8585BA1EB128+kraken+mermaid -c128mb -t90p -d1 --dbase
used this for precomp with oodle 2.9.5
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Old 01-05-2026, 13:12
Masquerade Masquerade is offline
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Quote:
Originally Posted by Dunnowho69 View Post
that's why I was if this were because of the split or something else
Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.
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