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WWE 2K24
Code:
22:11:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.14:lib_2:dd3:l10,d128mb 22:11:15 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 04:48:25 - Overall input size: 105,99 GB 04:48:25 - Overall output size: 84,96 GB (Ratio 80.16%) 04:48:25 - Overall conversion time: 06:37:08 The game use oodle hydra compression (same as 2K25 and 2K26) so without any plugin this is the best approach to use it Extracted and processed Wwise audio WWE 2K25 Code:
00:56:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.12:lib_2:dd3:l10,d128mb 00:56:15 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 08:56:28 - Overall input size: 114,75 GB 08:56:28 - Overall output size: 88,34 GB (Ratio 76.99%) 08:56:28 - Overall conversion time: 08:00:11 The game use oodle hydra compression so without any plugin this is the best approach to use it Extracted and processed Wwise audio WWE 2K26 Code:
23:23:47 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.14:lib_2:dd3:l10,d128mb 23:23:47 - Selected ARC/DS method for Data1b-01.bin was: xtool:lm:c1792mb:mbik:mbk2:df20p 23:23:47 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 11:18:45 - Overall input size: 160,84 GB 11:18:45 - Overall output size: 107,42 GB (Ratio 66.78%) 11:18:45 - Overall conversion time: 11:54:56 The game use oodle hydra compression so without any plugin this is the best approach to use it Extracted and processed Wwise audio and bink2 videos
__________________
Haters gonna hate
Last edited by KaktoR; 27-04-2026 at 02:18. |
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