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Old 01-03-2026, 05:06
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It is possible to include this file in Setup.dll, and for some installers it is even possible to include Setup.dll itself into Setup.exe so you have only Setup.exe + compressed archives.

Setup.dll is a FreeArc archive. You can extract it with FreeArc normally (change DLL extension to ARC).
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Old 01-03-2026, 05:16
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Quote:
Originally Posted by KaktoR View Post
It is possible to include this file in Setup.dll, and for some installers it is even possible to include Setup.dll itself into Setup.exe so you have only Setup.exe + compressed archives.

Setup.dll is a FreeArc archive. You can extract it with FreeArc normally (change DLL extension to ARC).
Thank you very much! I'll look into it and let you know if I have any questions.)
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Old 11-03-2026, 01:57
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Quote:
Originally Posted by KaktoR View Post
It is possible to include this file in Setup.dll, and for some installers it is even possible to include Setup.dll itself into Setup.exe so you have only Setup.exe + compressed archives.

Setup.dll is a FreeArc archive. You can extract it with FreeArc normally (change DLL extension to ARC).
Thank you, it worked!
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Old 12-03-2026, 06:59
SergeyVeter SergeyVeter is offline
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Wink KaktoR help)

Quote:
Originally Posted by KaktoR View Post
It is possible to include this file in Setup.dll, and for some installers it is even possible to include Setup.dll itself into Setup.exe so you have only Setup.exe + compressed archives.

Setup.dll is a FreeArc archive. You can extract it with FreeArc normally (change DLL extension to ARC).
Hi KaktoR! Could you please tell me which script I can use to maximize the compression of Cyberpunk 2077 using DiskSpan? I also have an idea. Do you think it would work? I want to combine two different versions of the game (2.13 and 1.63) into a single archive. Do you think the file size will be smaller that way?
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Old 13-03-2026, 16:32
wrathma wrathma is offline
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Originally Posted by SergeyVeter View Post
Hi KaktoR! Could you please tell me which script I can use to maximize the compression of Cyberpunk 2077 using DiskSpan? I also have an idea. Do you think it would work? I want to combine two different versions of the game (2.13 and 1.63) into a single archive. Do you think the file size will be smaller that way?
use this xtool config to decompress game data and compress them with srep+lolz to maximize compression.

merging two different version of a game into a single archive is not a good idea. you shouldnt even compress all game data into a single archive, rather split the files up into multiple folder according to datatype and compress those folders individually using best methods for that datatype. or use arc.groups.

Last edited by wrathma; 08-04-2026 at 00:43.
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Old 13-03-2026, 20:23
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https://rootz.so/d/iZDH6

Can someone help me with which oodle lib to use with this....it's from doom the dark ages
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Old 13-03-2026, 20:57
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Originally Posted by Dunnowho69 View Post
https://rootz.so/d/iZDH6

Can someone help me with which oodle lib to use with this....it's from doom the dark ages
Code:
Library loaded: v2.9.10\oo2core_9_win64_2.dll

Streams: 1573 / 1576
Time: 00:00:12 (CPU 00:01:00)

Size: 76,6 MB >> 134 MB
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Old 14-03-2026, 01:15
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Quote:
Originally Posted by wrathma View Post
use this xtool config to decompress game data and compress them with srep+lolz or srep+rzs to maximize compression.

merging two different version of a game into a single archive is not a good idea. you shouldnt even compress all game data into a single archive, rather split the files up into multiple folder according to datatype and compress those folders individually using best methods for that datatype. or use arc.groups.
Thanks, but I'm already trying it, the experiment itself is interesting)
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