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Old 27-02-2026, 15:58
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New feature in Beta 2

Hash check for compressed archives


Hash and Algorithm will be defined in Records.ini for each Data.bin file.

Example:
Code:
[Record1]
Type=FreeArc_Original
Source={src}\Data1a-01.bin
Output={app}\
Disk=1
Size=3.645.487 bytes
Hash=45276D75B8333DA27396F686DBB57513
Algo=md5


Hash check for extracted files


This is only available if you don't use QuickSFV/RapidCRC check.
Checksums should be stored in Setup.dll file or somewhere else.
If you use {tmp} as source path then the hash file should be stored in Setup.dll file.
If you use {app} the hash file should be stored in {app} folder.
If you use {src} path the hash file should be located near Setup.exe.
Algorithm should be defined just like in hash for compressed Data.bin file.
The hash file name can be anything you want. In this example it is created by DSG.

Example:
Code:
[Record2]
Type=Checksum_File
Source={tmp}\Data1a-01.dat
Output={app}\
Disk=1
Algo=md5

Other changes:
- GPU VRam is fixed. It should be now displayed correctly. Issue
Values will be read directly from registry without any library or dxdiag thingy, simply because it is just too slow.
- Updated some help files (it is not done yet 100%).

https://fileforums.com/showpost.php?...postcount=1435
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Old 01-03-2026, 00:14
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I get this error when trying to compile

---------------------------
Compiler Error
---------------------------
File: C:\Users\User\Desktop\ASIS_v7.6.0\Resources\DSG\DS G_Checksum.ish



Line 311:

Column 45:

[ISPP] Undeclared identifier: "DSG_CHECKSUM".
---------------------------
OK
---------------------------

I am using latest build of ASIS and DiskSpan_GUI and i am trying the inbuilt hash feature for game files and the compressed data files i am also using BLAKE3-256 as my hash algorithm. Thanks
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