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Old 12-01-2026, 02:42
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Code:
 10:57:13 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193:dd3+4x4:lzma
 10:57:13 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:lzma
-----------------------------------------------------------------------------------------------------------------------------------------
 11:40:12 - Overall input size: 21,19 GB
 11:40:12 - Overall output size: 9,83 GB (Ratio 46.40%)
 11:40:12 - Overall conversion time: 00:42:56
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Old 20-01-2026, 10:27
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Assets.zip:

Extract
Create hdiff patch (Assets folder to Assets.zip) (16MB)

For *.png xtool (-mpng+reflate -d1 -dd)+srep+rzs
Note: for some reason compressing with lolz or rzs it will result in a ratio slightly above of 100% (rzs being on the lower end)

For *.jpg brunsli

For *.ogg oggre
Note: The following files will cause oggre to crash during install/unpacking, compress with other tools, i used rzs, or try using oggre by itself, without arc:

Player_Hurt_Drowning_01.ogg
Player_Hurt_Drowning_02.ogg
Player_Hurt_Drowning_03.ogg
Player_Hurt_Drowning_04.ogg
Player_Hurt_Drowning_05.ogg
Player_Hurt_Drowning_06.ogg

For *.bin xtool (-mzstd (1.5.5 lib))+srep+lolz
Note: Couldnt get all the streams, tried multiple libs and levels

For rest of the files srep+lolz

With the hdiff patch file created earlier you can patch the folder back to the original .zip archive.

Game size: 3.61GB
Repack size: 1.2GB

*rzs = RAZOR Archiver 1.0.3.7
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