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Old 24-09-2025, 06:03
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L0v3craft L0v3craft is offline
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Quote:
Originally Posted by kj911 View Post
Use 3.92 from SREP! (The default value of the "l/c" parameters is 512, if not defined separately.) You can play a little more with the a0/a1/a2 parameters, although it does not multiply much. (v3.93 contains decompression bug.)
I can't believe it... srep 3.2 is the solution.

srep(3.93)+4x4/lzma -> 20.3GB

srep(3.2)+4x4/lzma -> 19.4GB

but in decompression srep 3.2 doesn't work for me, so I tried srep 3.93 in decompression and works.

Last edited by L0v3craft; 24-09-2025 at 06:32.
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Old 24-09-2025, 15:12
Masquerade Masquerade is offline
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Don't use delta, it will only harm your ratio. Not useful since many years (if ever).

SREP 3.2 is always a good shout for especially buggy data too.
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Old 25-09-2025, 08:58
Dunnowho69 Dunnowho69 is offline
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i normally use srep_3.92.exe -m5f -l128 -c64 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp for srep but recently have been getting a lots of error: general (de)compression error in srep. and all those were unity games. it fixes if i remove -l128 and -c64 parameters. what could be the reason here ?
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Old 25-09-2025, 11:17
FitGirl FitGirl is offline
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Quote:
Originally Posted by Masquerade View Post
Don't use delta, it will only harm your ratio. Not useful since many years (if ever).

SREP 3.2 is always a good shout for especially buggy data too.
Not exactly. There are data samples which give better compression with delta. They are very rare and usually are found in obscure game engines, but still.
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