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#1
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XTool's GUI mode functions as a way to test library-based decompression, cut 500mb from the largest archive of a given title and then run that against your collection of libraries. For someone who has been on this forum since 2013 with almost 1200 posts, it's a bit worrying you seem to be unaware of these basic testing methods.
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#2
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Quote:
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#3
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Swiss File Knife (SFK), it's an exceptionally useful tool, as well as HDiffPatch, these two tools alone are very useful for more intermediate repacking processes, such as when specific data types need to be ripped to be processed separately from other data types, and then patched back in post-install.
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#4
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It seems like the game: DreamWorks Kung Fu Panda - Showdown of Legendary Legends (2015) likely uses the LZ4 compression.
It was also used in Adventure Time: Finn & Jake Investigations (2015) running on the Vicious Engine 2. However, older games which used an older compression. The rundown: Magic for the file at 0x0: 56 C0 A9 2F Compressed header at 0x4: 04 22 4D 18 Uncompressed size at 0x8 Unknown at 0xC File offset at 0x10 |
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