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#1
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Ok, my problem is solved:
Components are defined in records.ini, too. in case anyone else has this problem at some point: Code:
[Record1]
Type=FreeArc_Original
Source={src}\Data1a-01.bin
Output={app}\
Disk=1
Size=386.315.748 bytes
[Record2]
Type=FreeArc_Original
Source={src}\Data1b-01.bin
Output={app}\
Disk=1
Component=1
Size=712.924.910 bytes
[InstallerSettings]
SingleDisk=1
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| The Following User Says Thank You to Doomman2008 For This Useful Post: | ||
Cesar82 (10-11-2024) | ||
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#2
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HI not sure if this is the right area..
Im old school back in the days of MYTH, Paradigm etc... So I know now, how they got those files down to size. ripping. Back then is was crucial due to the 2400b - 1440b.. now a days with fiber optics no biggy. So I still like to compress all my games. I don't rip them anymore. but I found this forum and here is what I use: I do all this in a bat. keep in mind I've used this for some time, so forgive me if it is ancient This was done with skyrim with all the lang taken out but english. saved about 10gb. Leaving a size of approx 20gb compress: (all the user input var and other features including escape codes for color and locations have been omited to show just compression) yes this is line-by-line, I like it that way). PHP Code:
Another compress from here (chain) PHP Code:
Now this works great with just using a .bat. the iss are cool but I love bat stuff. And yes this is just a basic run of the mill I use and does a really good job for the most part. so getting up to date, are there newer methods that are standard for .bat file compression? Or are these still the tried and true holy trinity :-), I'm old so be gentle on the corrections. I am always looking for new ways of shrinking without ripping. |
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