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Old 12-02-2024, 22:19
dixen dixen is offline
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Quote:
Originally Posted by Danziel123 View Post
Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you
Compressing pakchunk0-Windows.pak 0%
Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Version 0.8.5

Streams: 8863 / 8869
Time: 00:01:06 (CPU 00:03:49)

Size: 139 MB >> 514 MB

100%
Errorlevel=0

Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89%
Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s
All OK

Last edited by dixen; 12-02-2024 at 22:38.
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Old 13-02-2024, 06:46
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KaktoR KaktoR is offline
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Quote:
Originally Posted by dixen View Post
Compressing pakchunk0-Windows.pak 0%
Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Version 0.8.5

Streams: 8863 / 8869
Time: 00:01:06 (CPU 00:03:49)

Size: 139 MB >> 514 MB

100%
Errorlevel=0

Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89%
Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s
All OK

Quote:
Originally Posted by IRAQIGHOST View Post
Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL
Both of you using the wrong library (see cpu time).

Code:
Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
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Old 13-02-2024, 08:08
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Both of you using the wrong library (see cpu time).

Code:
Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
Sorry if I'm joining the discussion. So what is the right compression method for this game? Is the compression method used by ScOOt3r correct? Thank you
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