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#11
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Better use zstd version "1.3.7", as it is stored in trine5.exe.
![]() Although it doesn't make any sense, I looked through some of the streams in the texture archives. Code:
#1 174760 > 174752 = 8 bytes #2 349520 > 349504 = 16 bytes #3 11184808 > 11184800 = 8 bytes #4 5592400 > 5592384 = 16 bytes #5 699048 > 699040 = 8 bytes #6 1398096 > 1398080 = 16 bytes #7 43688 > 43680 = 8 bytes #8 22369616 > 22369600 = 16 bytes Code:
Signature(1),DSize(4),Unknown(8),ZstdHdr(4),Stream
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Last edited by KaktoR; 31-08-2023 at 12:31. |
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