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Old 26-07-2023, 18:20
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@Razor12911, Thanks for the updates.
As always, once again I fill the topic of questions, but here we go..

1) Can I continue to use the m1, m2, and m3 parameters so the DiskSpan GUI knows what to copy into the xtool folder?
Code:
Unreal_Engine3_MK11;         Method: xtool:mue3,m1;
Unreal_Engine3_MELE;         Method: xtool:mue3,m2;
Unreal_Engine3_LZO;          Method: xtool:mue3,m3;
2) Could you share which library and version is used for each of the 3 games supported by the new "Insomniac Engine" plugin?
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