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@Razor12911, Thanks for the updates.
As always, once again I fill the topic of questions, but here we go.. 1) Can I continue to use the m1, m2, and m3 parameters so the DiskSpan GUI knows what to copy into the xtool folder? Code:
Unreal_Engine3_MK11; Method: xtool:mue3,m1; Unreal_Engine3_MELE; Method: xtool:mue3,m2; Unreal_Engine3_LZO; Method: xtool:mue3,m3; |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Razor12911 (26-07-2023) | ||
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