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Old 26-07-2023, 09:01
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Plugin update available

Changes

- ue3 codec no longer requires m# parameter to work
- ue3 codec supports lzopro streams (requires lzopro executable plugin)
- ue4 codec speed improvement
- ue4 codec improved detection
- ue5 codec minor bug fixes

Notes

This update is primarily made for the next xtool release (0.7.7) but it should work fine for older versions.

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Old 26-07-2023, 18:20
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@Razor12911, Thanks for the updates.
As always, once again I fill the topic of questions, but here we go..

1) Can I continue to use the m1, m2, and m3 parameters so the DiskSpan GUI knows what to copy into the xtool folder?
Code:
Unreal_Engine3_MK11;         Method: xtool:mue3,m1;
Unreal_Engine3_MELE;         Method: xtool:mue3,m2;
Unreal_Engine3_LZO;          Method: xtool:mue3,m3;
2) Could you share which library and version is used for each of the 3 games supported by the new "Insomniac Engine" plugin?
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Old 26-07-2023, 23:56
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Quote:
Originally Posted by Razor12911 View Post
Plugin update available

Changes

- ue3 codec no longer requires m# parameter to work
- ue3 codec supports lzopro streams (requires lzopro executable plugin)
- ue4 codec speed improvement
- ue4 codec improved detection
- ue5 codec minor bug fixes

Notes

This update is primarily made for the next xtool release (0.7.7) but it should work fine for older versions.

Link
Thanks for the update, although it seems that some streems were skipped for ue3+lzopro

Code:
Streams: 373 / 1776
Time: 00:00:04 (CPU 00:00:01)

Size: 67.2 MB >> 88.9 MB
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