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#1
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Plugin update available
Changes - ue3 codec no longer requires m# parameter to work - ue3 codec supports lzopro streams (requires lzopro executable plugin) - ue4 codec speed improvement - ue4 codec improved detection - ue5 codec minor bug fixes Notes This update is primarily made for the next xtool release (0.7.7) but it should work fine for older versions. Link |
| The Following 8 Users Say Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (26-07-2023), Gehrman (26-07-2023), KaktoR (26-07-2023), L0v3craft (26-07-2023), Masquerade (26-07-2023), Pantsi (26-07-2023), shazzla (26-07-2023), Wanterlude (26-07-2023) | ||
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#2
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@Razor12911, Thanks for the updates.
As always, once again I fill the topic of questions, but here we go.. 1) Can I continue to use the m1, m2, and m3 parameters so the DiskSpan GUI knows what to copy into the xtool folder? Code:
Unreal_Engine3_MK11; Method: xtool:mue3,m1; Unreal_Engine3_MELE; Method: xtool:mue3,m2; Unreal_Engine3_LZO; Method: xtool:mue3,m3; |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Razor12911 (26-07-2023) | ||
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#3
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Quote:
Code:
Streams: 373 / 1776 Time: 00:00:04 (CPU 00:00:01) Size: 67.2 MB >> 88.9 MB
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
murphy78 (15-09-2023) | ||
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