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Old 28-04-2023, 05:52
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Razor12911 Razor12911 is offline
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Quote:
Originally Posted by dixen View Post
Just a tip, nothing more..
What about the progress status for -dd3 and fast-lzma? For example this
<input_data_size> >> <Output_data_size>..
Code:
Streams: 58080 / 58080
Time: 00:01:27 (CPU 00:15:18)
Duplicates: 4893 (18.2 MB) [26.2 MB >> 265 MB]
Srep decompression memory: 45.0 MB [113 MB*]

Size: 1.09 GB (original) >> 2.32 GB (zlib) >> 2.06 GB (dedup) >> 1.75 GB (srep) >> 915 MB (flzma)
I'm not sure what the question is, but the information shows up when you use the program w/o FA.

@shazzla

be mindful of base directory or -bd#, this allows xtool to relocate libraries and plugins (including xtl and ini files) from another directory

I added this because there were just too many files near xtool.exe, also if you want to compress games but rather than moving and deleting oo2core..., you can just change the base directory.

Last edited by Razor12911; 28-04-2023 at 05:57.
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Old 30-04-2023, 08:29
kj911 kj911 is offline
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Quote:
Originally Posted by Razor12911 View Post
Code:
Streams: 58080 / 58080
Time: 00:01:27 (CPU 00:15:18)
Duplicates: 4893 (18.2 MB) [26.2 MB >> 265 MB]
Srep decompression memory: 45.0 MB [113 MB*]

Size: 1.09 GB (original) >> 2.32 GB (zlib) >> 2.06 GB (dedup) >> 1.75 GB (srep) >> 915 MB (flzma)
Final compressed size without srep?? Better or worser?

FLZMA2: This really? Small memory footprint + utilize extra more cores? (This feature available from native 7-Zip releases?)
Likelys the feature from LOLZ. More 4-12C/4-24T CPU's from in visible this ONE virtually core utiiized during in compression. (Faster speed in LDMF1 mode.)
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