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#1
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@dixen
Also bink2 videos are kb2n, so bpk is useless here. Damn, I guess next year at the least bpk will be useless entirely for new titles
__________________
Haters gonna hate
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#2
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Epic Games owns Unreal Engine and Rad Tools so its a free for all when it comes to Unreal Engine games using Bink Video and Oodle compression. The latest Bink version is KB2n so it's this year that BPK will be obsolete for newer titles.
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#3
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Bright Memory: Infinite
Code:
*.pak xtool(zlib)+srep+lolz (58.60% Ratio) *.png precompmt+srep+lolz (79.57% Ratio) *.mp4 srep (99.97% Ratio) rest razor (16.73% Ratio) Size Before - 10.8 GB After - 6.36 GB (58.88% Ratio) CT: 6 hours and 20 minutes DT: 9 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.bsa xtool(zlib)+srep+lolz (54.5% Ratio) FNVIntro.bik bpk (77.8% Ratio) *.mp3 mpz (Multithread this with PMT/MTX) (81.4% Ratio) MailTitle.wav msc (You can skip this however, its just 6 MB and can be passed to rz for simular result) rest razor (60.1% Ratio) Size Before - 9.4 GB After - 5.36 GB (57.02% Ratio) CT: Don't have anymore but 5+ Hours DT: 8 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (12.17% Ratio) rest razor (25.07% Ratio) Size Before - 2.5 GB After - 321 MB (12.8% Ratio) CT: 1 Hour and 45 Minutes DT: 1 Minute (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (49.13% Ratio) rest razor (23.82% Ratio) Size Before - 3.3 GB After - 1.6 GB (48.48% Ratio) CT: 1 Hour and 38 Minutes DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
Ripped - Trial executable *.cas xtlz4(v12)+srep+lolz (72.3% Ratio) rest razor (31.5% Ratio) Size Before - 23 GB After - 16.5 GB (71.73% Ratio) CT: 8 Hours and 40 Minutes DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
This is compression of the full version with all DLCs and depots included *.cas xtlz4(v12)+srep+lolz (~62% Ratio) rest razor (20.58% Ratio) Size Before - 27 GB After - 15.9 GB (58.88% Ratio) CT: 10 Hours and 30 Minutes DT: 15 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
* razor Size Before - 58 MB After - 24.4 (42.06% Ratio) CT: 2 Minutes DT: 2 Seconds (On i5-4570s 4T/4C + 8GB RAM) (This was done outside of Arc, the decompression is done with a simple bat) Code:
*.bundle xtool(unity plugin)+srep+lolz (50.6% Ratio) rest razor (37.1% Ratio) Size Before - 6.6 GB After - 3.3 GB (50% Ratio) CT: Lost data, sorry DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (29.7%% Ratio) rest razor (25.3% Ratio) Size Before - 7.1 GB After - 2.1 GB (29.57% Ratio) CT: Lost data, sorry DT: 3 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
Hk_project-WindowsNoEditor.pak oo2reck+xtool(zlib)+srep+lolz (70.2% Ratio) rest razor (To not waste time with razor for bk2, pass them to srep+lz4/anything fast) Size Before - 6.8 GB After - 4.7 GB (69.11% Ratio) CT: Lost data, sorry DT: 26 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
Ripped - Soundtrack *.assets *.resS *.resource (no extension) srep+lolz (31.5% Ratio) rest razor (79.9% Ratio) Size Before - 7.4 GB After - 2.7 GB (36.45% Ratio) CT: Lost data, sorry DT: 6 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
rz/$gd=srep+lolz Arc.groups: $gd *.dat Size Before - 486 MB After - 315 MB (64.1% Ratio) CT: Lost data, sorry DT: 10 Seconds (On i5-4570s 4T/4C + 8GB RAM) Code:
rz/$gd=srep+lolz/$bik=bpk (I used PMT on Razor here) Arc.groups: $gd *.swfc *.smbl *.tga *.rply $bik *.bik Size Before - 5.2 GB After - 1.7 GB (32.4% Ratio) CT: Lost data, sorry DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (33.83% Ratio) *.mp4 lzma (~50mb smaller output compared to lz4/zstd) (87.32% Ratio) voice.deafult srep (99.87% Ratio) rest razor (20.53% Ratio) Size Before - 7.2 GB After - 2.7 GB (37.5% Ratio) CT: 2 Hours and 40 Minutes DT: 4 Minutes (On i5-4570s 4T/4C + 8GB RAM)
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| The Following 5 Users Say Thank You to -tara For This Useful Post: | ||
exorc (14-02-2023), Gehrman (22-03-2023), JustFun (12-03-2023), Razor12911 (12-02-2023), Wanterlude (13-02-2023) | ||
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