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Old 08-02-2023, 09:22
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KaktoR KaktoR is offline
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@dixen
Also bink2 videos are kb2n, so bpk is useless here.

Damn, I guess next year at the least bpk will be useless entirely for new titles
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  #2  
Old 08-02-2023, 09:28
Masquerade Masquerade is offline
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Epic Games owns Unreal Engine and Rad Tools so its a free for all when it comes to Unreal Engine games using Bink Video and Oodle compression. The latest Bink version is KB2n so it's this year that BPK will be obsolete for newer titles.
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Old 12-02-2023, 04:15
-tara -tara is offline
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Bright Memory: Infinite
Code:
*.pak
xtool(zlib)+srep+lolz
(58.60% Ratio)

*.png
precompmt+srep+lolz
(79.57% Ratio)

*.mp4
srep
(99.97% Ratio)

rest
razor
(16.73% Ratio)


Size Before - 10.8 GB			After - 6.36 GB (58.88% Ratio)
CT: 6 hours and 20 minutes		DT: 9 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Fallout New Vegas Ultimate Edition
Code:
*.bsa
xtool(zlib)+srep+lolz
(54.5% Ratio)

FNVIntro.bik
bpk
(77.8% Ratio)

*.mp3
mpz (Multithread this with PMT/MTX)
(81.4% Ratio)

MailTitle.wav
msc (You can skip this however, its just 6 MB and can be passed to rz for simular result)

rest
razor
(60.1% Ratio)


Size Before - 9.4 GB			After - 5.36 GB (57.02% Ratio)
CT: Don't have anymore but 5+ Hours 	DT: 8 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Hike Isle
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(12.17% Ratio)

rest
razor
(25.07% Ratio)


Size Before - 2.5 GB			After - 321 MB (12.8% Ratio)
CT: 1 Hour and 45 Minutes	DT: 1 Minute (On i5-4570s 4T/4C + 8GB RAM)
Inscryption
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(49.13% Ratio)

rest
razor
(23.82% Ratio)


Size Before - 3.3 GB			After - 1.6 GB (48.48% Ratio)
CT: 1 Hour and 38 Minutes		DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Mirror's Edge Catalyst
Code:
Ripped - Trial executable

*.cas
xtlz4(v12)+srep+lolz
(72.3% Ratio) 	

rest
razor
(31.5% Ratio)


Size Before - 23 GB			After - 16.5 GB (71.73% Ratio)
CT: 8 Hours and 40 Minutes	DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Need for Speed: Payback – Deluxe Edition
Code:
This is compression of the full version with all DLCs and depots included

*.cas
xtlz4(v12)+srep+lolz
(~62% Ratio)

rest
razor
(20.58% Ratio)


Size Before - 27 GB			After - 15.9 GB (58.88% Ratio)
CT: 10 Hours and 30 Minutes	DT: 15 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Papers, Please
Code:
*
razor

Size Before - 58 MB			After - 24.4 (42.06% Ratio)
CT: 2 Minutes	DT: 2 Seconds (On i5-4570s 4T/4C + 8GB RAM)
(This was done outside of Arc, the decompression is done with a simple bat)
PowerWash Simulator v1.1
Code:
*.bundle
xtool(unity plugin)+srep+lolz
(50.6% Ratio)

rest
razor
(37.1% Ratio)


Size Before - 6.6 GB			After - 3.3 GB (50% Ratio)
CT: Lost data, sorry			DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Sapper - Defuse The Bomb Simulator v1.0.18
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(29.7%% Ratio)

rest
razor
(25.3% Ratio)


Size Before - 7.1 GB			After - 2.1 GB (29.57% Ratio)
CT: Lost data, sorry			DT: 3 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Stray v1.4#227
Code:
Hk_project-WindowsNoEditor.pak
oo2reck+xtool(zlib)+srep+lolz
(70.2% Ratio)

rest
razor
(To not waste time with razor for bk2, pass them to srep+lz4/anything fast)


Size Before - 6.8 GB			After - 4.7 GB (69.11% Ratio)
CT: Lost data, sorry			DT: 26 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Subnautica
Code:
Ripped - Soundtrack

*.assets
*.resS
*.resource
(no extension)
srep+lolz
(31.5% Ratio)

rest
razor
(79.9% Ratio)


Size Before - 7.4 GB			After - 2.7 GB (36.45% Ratio)
CT: Lost data, sorry			DT: 6 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Super Meat Boy
Code:
rz/$gd=srep+lolz

Arc.groups: 
$gd
*.dat


Size Before - 486 MB			After - 315 MB (64.1% Ratio)
CT: Lost data, sorry			DT: 10 Seconds (On i5-4570s 4T/4C + 8GB RAM)
Super Meat Boy Forever
Code:
rz/$gd=srep+lolz/$bik=bpk
(I used PMT on Razor here)

Arc.groups: 
$gd
*.swfc
*.smbl
*.tga
*.rply

$bik
*.bik


Size Before - 5.2 GB			After - 1.7 GB (32.4% Ratio)
CT: Lost data, sorry			DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM)
The Stanley Parable Ultra Deluxe
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(33.83% Ratio)

*.mp4
lzma (~50mb smaller output compared to lz4/zstd)
(87.32% Ratio)

voice.deafult
srep
(99.87% Ratio)

rest
razor
(20.53% Ratio)


Size Before - 7.2 GB		After - 2.7 GB	(37.5% Ratio)
CT: 2 Hours and 40 Minutes	DT: 4 Minutes (On i5-4570s 4T/4C + 8GB RAM)
PS: If this type of method sharing is not useful in the thread anymore, delete this reply. And if the format in which they're shared is a bit bulky and mods want reformat, I'm happy to oblige. This is just a few games I've done for the month
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The Following 5 Users Say Thank You to -tara For This Useful Post:
exorc (14-02-2023), Gehrman (22-03-2023), JustFun (12-03-2023), Razor12911 (12-02-2023), Wanterlude (13-02-2023)
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