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Can someone shed some light on what kind of data types the previous old versions of LOLZ compress better than the last two public versions? I read about this in several places, but a specific description, about the specific data types, could not be found in this regard. The same can be said for v21a7 vs. also for v22c4b versions. Are there specific examples of this?
What is certain in the case of a game, when tested, is that the current version compresses ~3% better and ~10% slower than the previous public version. But what about even older versions? It would be nice to test it. Many public compressors its tested, the specific dataset. (Not widely available on public.) |
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