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Old 28-10-2022, 05:32
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Quote:
Originally Posted by Masquerade View Post
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:
0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.
Here is the file list, so you don't have to create this

Beware, the file is 300mb in size, so open it could take a while
Attached Files
File Type: 7z pakchunk0-WindowsNoEditor.7z (13.52 MB, 39 views)
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Old 28-10-2022, 09:17
Masquerade Masquerade is offline
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^^

You can use -f filter in quickbms so it will only list files that you want.

e.g.
Code:
QuickBMS -l -f *.pck <bms> <pak> >> filelist.txt
P.S. don't rip voiceovers entirely because game will crash without them. Just patch them out to speed lolz up.
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