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#1
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Ghost Recon Wildlands recompression woes
Hi all has anyone else had any issues with recompressing "Ghost Recon Wildlands" .forge archives? I've tried the following:
XTool 0.6.5 (Anvil) + Srep + Lolz Code:
74,326,347,887 bytes -> 20,662,955,336 bytes AFR v0.0.1.9 (v0.0.2.0a7 detects and seemingly picks up streams, but spits out an error code and fails to write to disk) + srep + lolz Code:
74,326,347,887 bytes -> 21,147,452,370 bytes |
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#2
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I did Wildlands either last year or year before and had no issues with AFR.
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#3
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I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
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#4
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Latest Edison version. P.S. don't discuss Warez on this forum - it's against the rules!
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#6
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Quote:
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe DataPC.forge Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85% Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s |
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#7
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Quote:
Also the old library zlibwapi.dll (from the old xtool) doesn't work, however the new library zlibwapi.dll shared with the new xtool works perfectly with Windows 11. |
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#8
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Quote:
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| The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Cesar82 (18-10-2022) | ||
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