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Old 18-10-2022, 03:39
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Ghost Recon Wildlands recompression woes

Hi all has anyone else had any issues with recompressing "Ghost Recon Wildlands" .forge archives? I've tried the following:

XTool 0.6.5 (Anvil) + Srep + Lolz
Code:
74,326,347,887 bytes -> 20,662,955,336 bytes
as well as

AFR v0.0.1.9 (v0.0.2.0a7 detects and seemingly picks up streams, but spits out an error code and fails to write to disk) + srep + lolz
Code:
74,326,347,887 bytes -> 21,147,452,370 bytes
I've had decent success with previous Anvil Engine titles (save for "Assassin's Creed III" (the original, I'm currently testing remastered)), however it seems like Wildlands is giving me a whole lot of strife. Attempting to decompress the XTool-based test yields an almost immediate installer crash, as does attempting to decompress the AFR test when using the CLS plugin or AFR v0.0.1.9 (the latter at least offers a "-11" error code instead of an unceremonious CTD) , however attempting to use v0.0.2.0a7 results in a partially successful decompression, however failure occurs around the halfway point. Has anyone else experienced any similar behavior, at this point I'm a bit reluctant to attempt any further attempts due to the write endurance costs resulting from this behemoth of a title.
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Old 18-10-2022, 04:39
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I did Wildlands either last year or year before and had no issues with AFR.
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Old 18-10-2022, 07:21
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Quote:
Originally Posted by Masquerade View Post
I did Wildlands either last year or year before and had no issues with AFR.
I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
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Old 18-10-2022, 07:22
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Quote:
Originally Posted by L33THAK0R View Post
do you happen to remember which version of AFR you used?
Latest Edison version. P.S. don't discuss Warez on this forum - it's against the rules!
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Old 18-10-2022, 09:14
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Quote:
Originally Posted by L33THAK0R View Post
I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
AFR versions above 019 are unstable. Crashed when using mt-unpacking.
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Old 18-10-2022, 09:59
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Quote:
Originally Posted by L33THAK0R View Post
I've had decent success with previous Anvil Engine titles (save for "Assassin's Creed III" (the original, I'm currently testing remastered)), however it seems like Wildlands is giving me a whole lot of strife. Attempting to decompress the XTool-based test yields an almost immediate installer crash, as does attempting to decompress the AFR test when using the CLS plugin or AFR v0.0.1.9 (the latter at least offers a "-11" error code instead of an unceremonious CTD) , however attempting to use v0.0.2.0a7 results in a partially successful decompression, however failure occurs around the halfway point. Has anyone else experienced any similar behavior, at this point I'm a bit reluctant to attempt any further attempts due to the write endurance costs resulting from this behemoth of a title.
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Try xtool in verbose mode to see what error message it produces.

I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe

DataPC.forge
Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85%
Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s
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Old 18-10-2022, 10:47
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Quote:
Originally Posted by Razor12911 View Post
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Try xtool in verbose mode to see what error message it produces.

I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe

DataPC.forge
Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85%
Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s
I don't know if the extraction done by @L33THAK0R is being done on Windows 11, but I couldn't get lzo2.dll to work on windows 11, maybe I need a recompilation of the lzo2.dll library to make it compatible with Windows 11.
Also the old library zlibwapi.dll (from the old xtool) doesn't work, however the new library zlibwapi.dll shared with the new xtool works perfectly with Windows 11.
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Old 18-10-2022, 20:02
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Quote:
Originally Posted by Cesar82 View Post
I couldn't get lzo2.dll to work on windows 11, maybe I need a recompilation of the lzo2.dll library to make it compatible with Windows 11.
Quote:
Originally Posted by Razor12911 View Post
[CODE]
I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe
I'm so sorry for wasting your time lads, bit of backstory, I use a separate ASIS installation to test my archives, I'd just finished wrapping up my "Assassin's Creed" "Odyssey/Origins" compressions and was using the same setup.dll which didn't contain lzo2.dll, after updating the setup.dll archive decompression was successful with my xtool-based test.
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