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Old 26-09-2022, 07:53
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KaktoR KaktoR is offline
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-m<default method>/$<mask1>=<method>/$<mask2>=<method> ...

arc.groups is required

Tbh I don't understand what your question is about at all. It is like Masquerade already said, FA will create tmp files with every compression step and collect them together on final stage to create a readable archive then.
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Old 29-09-2022, 05:42
Dragonis40 Dragonis40 is offline
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Quote:
Originally Posted by KaktoR View Post
-m<default method>/$<mask1>=<method>/$<mask2>=<method> ...

arc.groups is required

Tbh I don't understand what your question is about at all. It is like Masquerade already said, FA will create tmp files with every compression step and collect them together on final stage to create a readable archive then.
This is what I was looking for: how to concatenate several masks in a batch file! Thank you so much!
One more question: is there any way to speed up decompression? I've tried XLolz, which is very faster in compression rather than lolz, but decompression is slower and compression ratio is not as good as lolz.
Any suggestions? Thank you.
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Old 29-09-2022, 07:43
Masquerade Masquerade is offline
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Quote:
Originally Posted by Dragonis40 View Post
This is what I was looking for: how to concatenate several masks in a batch file! Thank you so much!
One more question: is there any way to speed up decompression? I've tried XLolz, which is very faster in compression rather than lolz, but decompression is slower and compression ratio is not as good as lolz.
Any suggestions? Thank you.
Don't use XLolz - there's absolutely no need for it to exist. Lolz decompression speed through cls-lolz plugin is imensely quick and already much faster to the point where your limiting factor is the speed of your storage medium, not the algo.

Your decompression speed will be limited by any precompressor you have used and what algo it's trying to recompress. I think you were talking about CyberPunk 2077, right? That game uses Oodle Kraken compression and XTool is working it's ass off to compress that for you as quick as possible.
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Old 29-09-2022, 13:19
Dragonis40 Dragonis40 is offline
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Quote:
Originally Posted by Masquerade View Post
Don't use XLolz - there's absolutely no need for it to exist. Lolz decompression speed through cls-lolz plugin is imensely quick and already much faster to the point where your limiting factor is the speed of your storage medium, not the algo.

Your decompression speed will be limited by any precompressor you have used and what algo it's trying to recompress. I think you were talking about CyberPunk 2077, right? That game uses Oodle Kraken compression and XTool is working it's ass off to compress that for you as quick as possible.
I'm talking about Cyberpunk 2077. I've used Oodle Kraken (the one you can find into bin\x64 folder) to compress most of .archive files. I've also noticed two of them can be decompressed and files inside can be compressed with other methods.
Of course I've used Oodle Kraken file for decompression as well.
For decompression, I've used cls-srep, cls-lolz, xtool_2020, precomp and something else to compress decompressed .archive files.
I'm still unexperienced in compressing and decompressing world, but how can Fitgirl version be 200 mb smaller then my final compressed .bin file and taking almost 20 minutes less (installation time) then mine?
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Old 29-09-2022, 13:32
Masquerade Masquerade is offline
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OK now you've completely lost me. The archives are already compressed with kraken. You use the precompressor (XTool) on them. There's absolutely no need to use precomp here. It's not needed.
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Old 29-09-2022, 14:07
Dragonis40 Dragonis40 is offline
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Quote:
Originally Posted by Masquerade View Post
OK now you've completely lost me. The archives are already compressed with kraken. You use the precompressor (XTool) on them. There's absolutely no need to use precomp here. It's not needed.
Let me better explain: I've used precomp only for "Bonus content" files, not for .archive ones. Two .archive files, once decompressed, give better compression result rather than original .archive files. That's the reason why I've decompressed two .archive files.
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