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#1
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-m<default method>/$<mask1>=<method>/$<mask2>=<method> ...
arc.groups is required Tbh I don't understand what your question is about at all. It is like Masquerade already said, FA will create tmp files with every compression step and collect them together on final stage to create a readable archive then.
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Haters gonna hate
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#2
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Quote:
One more question: is there any way to speed up decompression? I've tried XLolz, which is very faster in compression rather than lolz, but decompression is slower and compression ratio is not as good as lolz. Any suggestions? Thank you. |
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#3
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Your decompression speed will be limited by any precompressor you have used and what algo it's trying to recompress. I think you were talking about CyberPunk 2077, right? That game uses Oodle Kraken compression and XTool is working it's ass off to compress that for you as quick as possible. |
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#4
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Quote:
Of course I've used Oodle Kraken file for decompression as well. For decompression, I've used cls-srep, cls-lolz, xtool_2020, precomp and something else to compress decompressed .archive files. I'm still unexperienced in compressing and decompressing world, but how can Fitgirl version be 200 mb smaller then my final compressed .bin file and taking almost 20 minutes less (installation time) then mine? |
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#5
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OK now you've completely lost me. The archives are already compressed with kraken. You use the precompressor (XTool) on them. There's absolutely no need to use precomp here. It's not needed.
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#6
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Let me better explain: I've used precomp only for "Bonus content" files, not for .archive ones. Two .archive files, once decompressed, give better compression result rather than original .archive files. That's the reason why I've decompressed two .archive files.
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