Quote:
Originally Posted by dixen
Find little uncritical bug
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your chunk size is too small for that input
Quote:
Originally Posted by Prince4
Could someone please remind me what's the difference between the 0.3.21 and 0.6.0 versions?
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0.3.21 is an old version that supported old plugins and it is kept there until all plugins are updated to support 0.4+ versions, use 0.6.0 if you are not using old plugins.
Quote:
Originally Posted by elit
Interesting, I should note that compression difference between different wav codecs is minimal.
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https://wiki.hydrogenaud.io/index.ph...ess_comparison
I picked codecs based on the information provided here, it's not that I haven't tried wavpack. I did but it requires additional code as it generates lossy wav and a patch file in case you wanted to restore the original pcm data whereas flac does not. In addition, it doesn't seem to be thread safe which means it cannot work in xtool environment (maybe I'm mistaking it with tta).
Quote:
Originally Posted by elit
I wonder how this work, if xtool is able to use it on chunks when wav files are inside big game packs, that would be indeed very useful. In fact, I don't know what would be the point beyond that as we could then just use standalone codecs?
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That's pretty much how it is intended to work, wav files are scanned within files and then fed to codecs.