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Old 09-04-2022, 21:17
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Razor12911 Razor12911 is offline
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Quote:
Originally Posted by Razor12911 View Post
Deathloop

Usage
Place deathloop.ini near xtool.exe along with required libraries and use -mdeathloop

Notes

The configuration file can be discarded after encoding.

oo2core_7_win64.dll and oo2core_8_win64.dll are required
I'd like to point out that this game has streams that decompress to 500MB+ each, the largest I've seen is around 870MB which is above the threshold xtool sets to ensure decoding memory doesn't get out of hand and because of this, when xtool decodes it will mostly use 1 thread regardless of the number of threads the user has set which means slow installation times if you planned on repacking this game. It's not a bug, it's how xtool was designed and how the game developers decided to make their game use large streams.

I'm leaving this information here in case people in futruee start complaining about slow installation times for this game when they use xtool. Oodle precompressor side protect does not have this memory threshold so you can use that however be sure to use the libraries attached in deathloop oo2core 7 and 8 are required, oo2core 7 is the one that passes some commands to the original library because not only did they use large streams they used non standard compression settings so good luck

Quote:
Originally Posted by infovs View Post
Maybe I'm doing someting wrong...but how can I use this on, for example, Dragon Ball Xenoverse 2 .cpk files?
Using -mxtool:crilayla works without error but does not expand at all. dbxv2.xlt generated with bms2xtl using cpk.bms script works (using -mxtool:dbxv2) and .cpk IS expanded. But I don't see how to use this external cpk_R1 plugin, nothing is expanded with crilayla.exe, crilayla.dll and xtool.ini in xtool path (I'm using xtool.ini from latest xtool, section name [crilayla]), maybe I'm missing something?
Thanks in advance,
regards
Quote:
Originally Posted by Razor12911 View Post
Supported games

To be used by QuickBMS scripts...
cpk doesn't work by itself it has to be used by another plugin and in this case, a database in which you would create using bms2xtl.

Last edited by Razor12911; 09-04-2022 at 21:28.
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Old 19-04-2022, 10:01
Masquerade Masquerade is offline
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Project CARS [RC4 + XCompress]
  • Extract contents of the attached archive and use -mPCARS.
  • You must use -d1 because this game has two layers to the bff file, the first layer is rc4 encryption and the second is compressed data.
  • You can discard the PCARS.XTL file and the key files for decoding, but you must have:
    • xtool.ini
    • xcompress.exe
    • xcompress.dll
  • You must use the following configuration for the XCompress codec for XTool (thanks Razor12911 for explaining this to me):
    Code:
    [xmemcompress]
    Encode=xcompress.exe d -window=131072 -partition=524288 <library>
    Decode=xcompress.exe e -window=131072 -partition=524288 <library>
Code:
Compressing Monterey.bff, 222,888,414 bytes

Compressing 222,888,414 bytes with xtool precomp -mPCARS -c512mb -t16 -d1 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

XTool is created by Razor12911

Streams: 5523/5523
Time: 00:00:22 (00:00:05)
Memory: 525 MB (525 MB)

Compressed 1 file, 222,888,414 => 453,409,235 bytes. Ratio 203.42%
Compression time: cpu 0.27 sec/real 40.10 sec = 1%. Speed 5.56 mB/s
All OK
Attached Files
File Type: 7z PCARS.7z (1.55 MB, 83 views)
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