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#1
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Distant Worlds 2
Code:
15:07:26 - Selected ARC/SPLIT method for Data1a-01.bin was: srep+lolz:d64:mtt1:mt12:mc1023/ $mscpack=msc_tak/ $mp3pack=mpz_mtx/ $deflatepack=xtool:mpreflate+srep+lolz:d64:mtt1:mt12:mc1023/ $textpack=dict+lzp+lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:27:38 - Overall input size: 10.75 GB 16:27:38 - Overall output size: 3.82 GB (Ratio 35.55%) 16:27:38 - Overall conversion time: 01:20:08
__________________
Haters gonna hate
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#2
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This game uses LZ4, why preflate?
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#3
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To be honest, I aplied preflate on pngs and pdfs without even checking the amount of files (it's from a preset).
Which files use lz4? Bundles? Because gfs nor xtool (old) do nothing on them.
__________________
Haters gonna hate
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#4
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Quote:
Code:
Streams: 262/923 Time: 00:00:01 (00:00:03) Memory: 128 MB (128 MB) Code:
Xenko . Xenko / Stride Engine BUNDLE . lz4 . XKB1 [xenko.bms] |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (11-03-2022) | ||
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#5
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The WAVE audio from Distant Worlds 2 does not compress with MSC:
Code:
Compressed 7 files, 143,350,258 => 143,350,271 bytes. Ratio 100.00% Compression time: cpu 0.17 sec/real 16.29 sec = 1%. Speed 8.80 mB/s All OK Code:
Compressed 7 files, 143,350,258 => 97,043,321 bytes. Ratio 67.70% Compression time: cpu 0.14 sec/real 15.06 sec = 1%. Speed 9.52 mB/s All OK |
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#6
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Quote:
Code:
msc:tak=9 - 92,5 MB (97 043 713 bytes) msc:frog=9 - 91,3 MB (95 739 244 bytes) msc:frog=9e - 91,2 MB (95 670 076 bytes) |
| The Following 2 Users Say Thank You to Edison007 For This Useful Post: | ||
Gehrman (13-03-2022), Masquerade (13-03-2022) | ||
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