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#1
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Ok then I guess you can rip all the lipsync files out of s21 pak and voices from s23 pak
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#2
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I've already ripped out the FR, DE, JP voices but didn't touch the lipsync. I cannot imagine it would save much space?
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#3
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Quote:
do you know the blocks for languages to rip via hex editor ?
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#4
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Quote:
quickbms -l "unreal_tournament_4_0.4.25b.bms" pakchunk0_s23-WindowsNoEditor.pak >> pakchunk0_s23-WindowsNoEditor.txt This lists the contents and the locations of all the files in the pak. German Block: 2583541977 - 4031342431 French Block: 4031342793 - 5445490559 Japanese Block: 5445490905 - 6823955647 |
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#5
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This doesn't work at all, it asks for a key! thanks for blocks
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#6
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Quote:
Code:
0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
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