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Then use the include and exclude lists for files or folders. Lists can be without text files or by directly adding the "Create/edit" button next to the "select" button in each list line. Example: Code:
Main Game: Data1.01.bin >> Exclude List content below: english\* *eng.dat spanish\* *esp.dat german\* *ger.dat Language 1 (english): Data2-01.bin >> Include List content below: english\* *eng.dat Language 2(spanish): Data3-01.bin >> Include List content below: spanish\* *esp.dat Language 2(german): Data4-01.bin >> Include List content below: german\* *ger.dat In other files Data# uses the "Include" list, so only files and folders contained in the list will be included. The "* is a wildcard, but paths can be given without the wildcard. The path given in the list is always relative to the game's root folder selected for compression. P.S: Load some presets from database in DiskSpan GUI (from another folder) and you will see examples (Most presets have lists). Last edited by Cesar82; 04-11-2021 at 01:02. |
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| cls-diskspan, compressor, diskspan, diskspan_gui |
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