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Old 20-08-2021, 00:31
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Cyberpunk 2077
v1.30

Code:
 22:43:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 22:43:05 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 05:54:53 - Overall input size: 66.50 GB
 05:54:53 - Overall output size: 43.73 GB (Ratio 65.76%)
 05:54:53 - Data files creation time: 06:44:23

Data1a contents:
*.archive

Data1b contents:
rest of the files
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Last edited by KaktoR; 20-08-2021 at 01:57.
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Old 20-08-2021, 13:32
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QUAKE Enhanced

Code:
precomp+srep+lolz/$ogg=oggre
1.4GB ---> 370MB
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Old 20-08-2021, 13:33
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RIDE 4 [Build 7159412]

Code:
XZLIB+SREP+LOLZ
46.6GB ---> 22.3GB

I used -d3 param with zlib+reflate.
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Old 20-08-2021, 13:33
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Mortal Shell [Build 7180006]

Code:
xzlib+srep+lolz
14.9GB ---> 5.5GB
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Old 20-08-2021, 13:34
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Wall Of Insanity [Build 7196424]

Code:
srep+lolz
3.5GB ---> 1.1GB
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Old 20-08-2021, 13:35
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303 Squadron: Battle of Britain [v2.0.1]

Code:
xzlib+srep+lolz
4.9GB ---> 3GB
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Old 21-08-2021, 09:21
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Nayati River

Code:
xzlib+srep+lolz
Now, this is a unity game and you only need srep and lolz, however SREP would crash when trying to run on this game files, so I put xtool in front and it worked (failure on both srep 3.92b and srep 3.2). XTool does nothing to actually improve compression here.

18.2GB ---> 3.8GB
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  #8  
Old 22-08-2021, 00:48
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Quote:
Originally Posted by Masquerade View Post
Mortal Shell [Build 7180006]

Code:
xzlib+srep+lolz
14.9GB ---> 5.5GB
Please write the full parameters that you used for lolz and which version of xtool have you used.

Last edited by L0v3craft; 22-08-2021 at 04:20.
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