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#16
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Sorry to revive this graved topic from the afterlife.
I have briefly some questions as i am trying to get into lz4 for the " i dont know i lost count " time. you give some tools above a story and an explanation. 1) how to use the script to Import the files back in?? the files are decompressed and they will give error. Q)Where does it say how to import them and with what parameters ? 2) How do you zero out the entire space of the files you are willing to remove? for example sound. Q)Castlevania is mixed with sounds and they are wav/ogg files and they take up alot of space? i only want to zero out those and then reimport them but your script gives error.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#17
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Panker, I simply wrote bat script:
recode_RotBP.zip As for null, either with quickbms -Z or rawinjector I made. You have to figure things the rest for yourself, it was a long time. |
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#18
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Thanks for giving guidance !
I have posted several youtube videos on very advanced compressing and analyzing data ![]() sorry to bother this old grave of a post, let it rest in peace
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#19
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Ah fuck I didn't realise LZ4 was such a bitch, also on what Razor said about Z/XTool LZ4 support not being designed to be universal that explains a lot of my troubles with the codec. I've been trying to pack "Demon's Souls" (contains LZ4 streams) and was wondering why Z/XTool wouldn't work with it, I guess this is the reason why.
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#20
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Last time i checked demon souls isnt out for pc yet !!!
are you telling me you have a secre that it may come out ?
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#21
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__________________
Haters gonna hate
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#22
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if it's possible i want sample data of lz4 streams
i think it's possible
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#23
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Quote:
I'm also not sure how to identify if LZ4 compression was used, like how the Authors other project ZSTD can be, by examining the first 4 bytes in a hex editor. |
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#24
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LZ4 can be used without header info. This also confused me at first. I'm out of country currently, but I definitely intend to do some more research when I get back.
Btw you could encounter problems analysing the data since desktop PCs are little endian whereas the PS3 had a CPU made by PowerPC which is big endian iirc. |
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#25
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This is both fascinating and slightly depressing, just when I think I'm starting to understand the basics of these algorithms, I realise I'm yet to even scratch the surface.
Damn I hadn't considered the architecture differences. I suppose though it shouldn't be too hard to determine if a mainstream compression algorithim is being used, through trial and error, should a universal methodology for LZ4 pre-compression be developed (which from the sounds of things would be no easy feat). Last edited by L33THAK0R; 05-08-2021 at 10:38. Reason: brain went full munted murphy mode |
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#26
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Welcome to the party.
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#27
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LZ4 has been released only in 2011, it could not exist in Demon's Souls. If any LZ algo is used in there - it's something custom, like LZSS, Japanese devs love it.
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#28
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Rats! I hadn't considered that, that begs the question how ztool was used in the repacks I mentioned to be able to pack these streams. It'll definitely be interesting to see if anyones able to figure this one out, but given how niche this hobby is, and more niche still with console game-data compression, I think this might just remain a mystery for a while longer!
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#29
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Quote:
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#30
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All I was able to gather from the installer and testing the archives was that, at least for Gnarys repack of the title, "plz4" was used. I haven't been able to look at the Darack teams repack of it as no mirrors of it exist currently, but I theorise a similar method was used.
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