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Old 10-07-2021, 04:00
mixtro mixtro is offline
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I attempted to use the unity plugin for the game "The Fall". 0/0 streams, file comes out the same size.

Will test other unity games and report back.

Edit:
Unless I am using the plugin incorrectly but I will write down what I used to attempt to precompress the game:
xtool version 0.3.21
liblz4.dll and unity.dll are right next to xtool.exe.

The Fall

Code:
xtool precomp -munity+preflate -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:06 (00:00:26)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:03 (00:00:06)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)

xtool precomp -munity+reflate -c32mb -t100p-1 "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:05 (00:00:25)
Memory: 128 MB (128 MB)
Greenhell:
xtool precomp -munity
Code:
xtool precomp -munity "Green Hell\GH_Data\resources.resource" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:06:59 (00:00:14)
Memory: 128 MB (128 MB)

Input file: resources.resource (2,666,519,775 bytes)
Output file: packed.xt (2,666,519,775 bytes)
Entire game stored inside arc file (no compression) (no exe, dll etc only unity files)
Code:
xtool precomp -munity "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:03:19 (00:00:30)
Memory: 128 MB (128 MB)
input file: data.arc 5.65 GB (6,075,222,393 bytes)
output file: packed.xt 5.65 GB (6,075,228,288 bytes)
Code:
xtool precomp -munity+lz4hc "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:03:27 (00:00:31)
Memory: 128 MB (128 MB)
Am I testing this correctly?

Last edited by mixtro; 10-07-2021 at 04:45. Reason: Added commandline parameters
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Old 10-07-2021, 07:49
Masquerade Masquerade is offline
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mixtro
The games you mentioned - "The Fall", "Green Hell" do not contain files that are compressed by lz4. The unity plugin is for things like Unity Asset Bundles and Data.unity3d files which are compressed.

Files such as .resource, *.assets and .resS are 99% of the time uncompressed.
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Old 10-07-2021, 13:41
mixtro mixtro is offline
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Thank you for letting me know this. My heart rests at ease. But do you know which unity games are compressed with lz4?
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Old 10-07-2021, 14:21
Masquerade Masquerade is offline
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Quote:
Originally Posted by mixtro View Post
Thank you for letting me know this. My heart rests at ease. But do you know which unity games are compressed with lz4?
I know XTool works with Minute Of Islands. Games with data.unity3d such as Skul The Hero Slayer are also compressed but XTool doesn't support such versions of unity yet.

Hoping Razor12911 will and add more support to the plugin
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