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  #1  
Old 16-06-2021, 00:23
Masquerade Masquerade is offline
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Quote:
Originally Posted by Razor12911 View Post
Results from the samples you sent:
Code:
Tested 6 files, 2,793,950,894 => 531,410,227 bytes. Ratio 525.76%
Testing time: cpu 0.47 sec/real 92.79 sec = 1%. Speed 5.73 mB/s
Thanks for the update. I can only get the results you are showing if I run xtool in non-solid mode however, which doesn't really work when trying to chain it with srep and lolz.
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Old 20-06-2021, 07:01
Masquerade Masquerade is offline
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What's the method to use for lzo precompression?

I have xtool + lzo2.dll, with packcmd:

Code:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 1 file, 51,286,661 bytes. Processed   0%
ERROR: write error (disk full?) in compression algorithm lzo
I have also tried using the xtool example with same result.

Test file: https://1fichier.com/?1lbx3d68cud09anxs39v

It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3).

Using uelr:

Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%
Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s
All OK
uelr+xtool for zlib:

Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06%
Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s
All OK
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Old 20-06-2021, 10:33
dixen dixen is offline
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Quote:
Originally Posted by Masquerade View Post
What's the method to use for lzo precompression?

I have xtool + lzo2.dll, with packcmd:

Code:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 1 file, 51,286,661 bytes. Processed   0%
ERROR: write error (disk full?) in compression algorithm lzo
I have also tried using the xtool example with same result.

Test file: https://1fichier.com/?1lbx3d68cud09anxs39v

It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3).

Using uelr:

Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%
Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s
All OK
uelr+xtool for zlib:

Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06%
Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s
All OK
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  #4  
Old 20-06-2021, 11:05
Masquerade Masquerade is offline
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Quote:
Originally Posted by dixen View Post
Yes, I also used uelr previously when I compressed this game, but I want to test xtool lzo.
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  #5  
Old 20-06-2021, 11:37
ffmla ffmla is offline
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Cool

^^
Try lzo with Far cry 3.

Quote:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
spelling...

----------------------
old xtool LZO usage

Quote:
[External compressor:deflate,reflate,unity,lzo1c,lzo1x,lzo2a]
packcmd = xtool.exe precomp:{compressor}:c16mb,lm,t90p - - <stdin> <stdout>
unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout>
Quote:
arc.exe a -ep1 -r -ed -s; -w.\temp -mlzo1x data.arc "X:\datatobepacked\*"

Last edited by ffmla; 20-06-2021 at 11:49.
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  #6  
Old 20-06-2021, 13:03
Masquerade Masquerade is offline
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Quote:
Originally Posted by ffmla View Post
spelling...
This was an error when I typed the post and not from my arc.ini.

If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation.
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  #7  
Old 20-06-2021, 20:21
ffmla ffmla is offline
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Quote:
Originally Posted by Masquerade View Post
This was an error when I typed the post and not from my arc.ini.

If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation.
During my testing with Far Cry 3 repack i am also faced this issue but ,I don`t know which version of XTOOL is this.
Use the attached one and try it.

My result with FC3.
8.51GB to 4.04 GB

EDT:XTOOL version 1908_R5
Attached Files
File Type: 7z XTool_fc3_mla.7z (523.5 KB, 35 views)

Last edited by ffmla; 20-06-2021 at 20:31.
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