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#1
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Thanks for the update. I can only get the results you are showing if I run xtool in non-solid mode however, which doesn't really work when trying to chain it with srep and lolz.
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#2
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What's the method to use for lzo precompression?
I have xtool + lzo2.dll, with packcmd: Code:
[External compressor: lzo] header = 0 packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout> Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressing 1 file, 51,286,661 bytes. Processed 0% ERROR: write error (disk full?) in compression algorithm lzo Test file: https://1fichier.com/?1lbx3d68cud09anxs39v It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3). Using uelr: Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22% Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s All OK Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06% Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s All OK |
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#3
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Quote:
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#4
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Quote:
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#5
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^^
Try lzo with Far cry 3. Quote:
---------------------- old xtool LZO usage Quote:
Quote:
Last edited by ffmla; 20-06-2021 at 11:49. |
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#6
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This was an error when I typed the post and not from my arc.ini.
If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation. |
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#7
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Quote:
Use the attached one and try it. My result with FC3. 8.51GB to 4.04 GB EDT:XTOOL version 1908_R5 Last edited by ffmla; 20-06-2021 at 20:31. |
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