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#1
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Simply include a bat file in your archive with the required commands then use Exec2 to run the bat file in the "ssPostInstall" phase.
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#2
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I completely forgot about using the redistributables function! Argh, sorry for the silly question, thank you for your assistance!
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#3
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I assume
Code:
ISDoneStop; |
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#4
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In the ISDone documentation it says:
Code:
1) function ISDoneStop: boolean; 2) Stopping internal library timers, freeing memory from library variables, writing the records.inf file during a test run, etc. Code:
Original information: 1) при тестовом проходе рассчитывает все данные по чекпоинтам и записывает в файл, заданный в инициализации, очищает некоторые переменные, и т.д. 2) остановка внутренних таймеров библиотеки, освобождение памяти от переменных библиотеки, запись файла records.inf при тестовом прогоне, и т.д. But if you call IsDoneInit and after the procedure calls ISDoneStop it is necessary to call UnloadDLL(<isdonedllpath>) to be able to initialize the IsDoneInit function again (If you don't call UnloadDLL you will get an error message). I can say this because I had to do this in order to extract the decompressor files from DLL Setup.dll in CIU. Initially CIU extracts only Records.ini to check the installer type information, then Isdone is rebooted to extract the decompressor files and finally if everything is ok, reboots again to perform game extraction. Last edited by Cesar82; 10-06-2021 at 19:33. |
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#5
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I am mainly trying to pinpoint when the installer timer is stopped so I can move this point to further in the script to keep the timer running despite all archives finishing extraction.
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#6
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Quote:
Maybe you shouldn't call IsDoneStop without successfully initializing it. Other than that you can initialize and finalize whenever you want (You can initialize in InitializeWizard and Finalize in DeinitializeSetup if necessary (Just placing a globar variable to receive the result of the ISDoneInit function. |
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