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Old 06-06-2021, 11:53
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Could someone please let me know what to use in the parameter if I want to use the frostbite3 plugin specifically for a game.

Assuming I use something like this:
Code:
arc.ini
[External compressor:xtool]
header    = 0
packcmd   = xtool.exe precomp { -option} -c32mb -t100p --dbase --dedup - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>

pack.bat
arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:mfrostbite3,? data2.arc "..\pack\*"
I wanted to directly pass the parameter to each game supported by frostbite3, but I don't know if I should use the name of the section ([Streeam#]) of the frostbite3 .ini file or the value of the key "Name=" of the corresponding section.

If it is the value of the key "Name=" it would be more or less these commands. Is this the correct way to use it?
Code:
Battlefield 4             xtool:c32mb:mfrostbite3,lz4
Battlefield Hardline      xtool:c32mb:mfrostbite3,?
Battlefield 1             xtool:c32mb:mfrostbite3,lz4
Battlefield V             xtool:c32mb:mfrostbite3,lz4
Dragon Age Inquisition    xtool:c32mb:mfrostbite3,zlib
FIFA 18                   xtool:c32mb:mfrostbite3,fifa18
FIFA 19                   xtool:c32mb:mfrostbite3,fifa19
FIFA 20                   xtool:c32mb:mfrostbite3,fifa20
FIFA 21                   xtool:c32mb:mfrostbite3,fifa21
Mass Effect Andromeda     xtool:c32mb:mfrostbite3,zstd
Mirror's Edge Catalyst    xtool:c32mb:mfrostbite3,lz4
Need for Speed Rivals     xtool:c32mb:mfrostbite3,lz4
Need for Speed (2015)     xtool:c32mb:mfrostbite3,lz4
Need for Speed Payback    xtool:c32mb:mfrostbite3,lz4
Need for Speed Heat       xtool:c32mb:mfrostbite3,nfsheat
For Battlefield Hardline I didn't find information in the frostbite3.ini file of which method to use, but as informed in the #post it requires the LZ4 library so it is possibly the same as its brothers BF.

@Razor12911, I was wondering if I can use a fake parameter (number) along with XTool (If it will be discarded, or if it can cause errors). This additional parameter will only be for DiskSpan_GUI to know which library should be copied along with XTool before compressing.
Example to copy oo2core_4_win64.dll I would use: xtool:mkraken:4;

Last edited by Cesar82; 06-06-2021 at 12:04.
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Old 06-06-2021, 12:37
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using -mfrostbite3 makes xtool search for all streams [Stream#], # = All entries.

But if you specify -mfrostbite3:zlib as an example, since the stream entries can have names, it will only target those streams.


Quote:
Originally Posted by Cesar82 View Post
If it is the value of the key "Name=" it would be more or less these commands. Is this the correct way to use it?
Code:
Battlefield 4             xtool:c32mb:mfrostbite3,lz4
Battlefield Hardline      xtool:c32mb:mfrostbite3,?
Battlefield 1             xtool:c32mb:mfrostbite3,lz4
Battlefield V             xtool:c32mb:mfrostbite3,lz4
Dragon Age Inquisition    xtool:c32mb:mfrostbite3,zlib
FIFA 18                   xtool:c32mb:mfrostbite3,fifa18
FIFA 19                   xtool:c32mb:mfrostbite3,fifa19
FIFA 20                   xtool:c32mb:mfrostbite3,fifa20
FIFA 21                   xtool:c32mb:mfrostbite3,fifa21
Mass Effect Andromeda     xtool:c32mb:mfrostbite3,zstd
Mirror's Edge Catalyst    xtool:c32mb:mfrostbite3,lz4
Need for Speed Rivals     xtool:c32mb:mfrostbite3,lz4
Need for Speed (2015)     xtool:c32mb:mfrostbite3,lz4
Need for Speed Payback    xtool:c32mb:mfrostbite3,lz4
Need for Speed Heat       xtool:c32mb:mfrostbite3,nfsheat
For Battlefield Hardline I didn't find information in the frostbite3.ini file of which method to use, but as informed in the #post it requires the LZ4 library so it is possibly the same as its brothers BF.
Yes this is correct, BF4 - BFV means from battlefield 4 to the release of battlefield V, in between Battlefield Hardline and Battlefield 1 came out so these use the same method (lz4)

Quote:
@Razor12911, I was wondering if I can use a fake parameter (number) along with XTool (If it will be discarded, or if it can cause errors). This additional parameter will only be for DiskSpan_GUI to know which library should be copied along with XTool before compressing.
Example to copy oo2core_4_win64.dll I would use: xtool:mkraken:4;
Yes, you can put fake parameters, they won't affect xtool in anyway.
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Old 06-06-2021, 12:45
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Quote:
Originally Posted by Razor12911 View Post
using -mfrostbite3 makes xtool search for all streams [Stream#], # = All entries.

But if you specify -mfrostbite3:zlib as an example, since the stream entries can have names, it will only target those streams..
But for these games I will have better gain if I process all steams or even ratio if I use only the specific type mentioned in the previous post (Maybe some game file has other stream types).

P.S: I tested the ue4 plugin (new version) and it seems to be working perfectly with the Borderlands 3 sample.
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