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#1
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Hello, is there any way to add plugins aside from decompiling and recompiling DiskSpan_GUI?
I like compressing Unity games, and I saw there is a XTool 2019 plugin for Unity Engine which seems nice. Unity uses LZ4 for compression, and I noticed there's an LZ4 switch already implemented, but it would be nice to be able to add custom plugins anyways. I also have a question about LOLZ, I noticed that it supports media compression in the documentation, such as raw audio and stuff. Is something such as MSC needed before LOLZ or will LOLZ take care of that entirely? Thanks in advance |
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#2
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Quote:
DiskSpan_GUI is 95% configurable by editing the DS_Methods.ini file in the Resources folder. Quote:
Could you share the link to this plugin for me to get more information? Sorry, I don't know the answer to that question. |
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#3
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Quote:
https://fileforums.com/showpost.php?...64&postcount=6 After reading it again it just claims to give support for LZ4, so since the LZ4 switch is already implemented I guess it's not needed. |
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#4
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Quote:
Using DiskSpan_GUI, for LZ4 it may be necessary to test with different versions of the LZ4 library by replacing the library in the "Resources\PRE\XTool_2020\Libraries\LZ4" folder. |
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| Tags |
| asis, ciu, inno, installer, ultraarc |
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