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Originally Posted by L33THAK0R
Thank you so much for this incredible set of scripts and included tutorials! Now I'm really interested to find out why the heck "Batman: Arkham City" has dual video output, I always assumed this was an unintentional issue with VGMToolbox, and not an intended effect.
I know in your video you said you would cover audio at another time, but I have a very small question which I may be able to answer myself but I just thought I'd ask here anyway, do recoded .usm files with .wav instead of .adx audio files still render properly in-game or would this be a case-by-case basis?
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every game that utilizes USM do so in a different manner,
For example you may get a game to utilize only video through usm so audio files are absent and game load them from wem files automatically.
Batman for example has dual screen 3900x1080p encoding on usm and you have to crop. other games like microsoft simulator only has videos and nothing else so its case by case!! But it works
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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