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Protip #1:
Don't use OGGRE because on multi-channel audio, Unreal games, and some other games that has a special file on it. Use OGGRE on normal files. Protip #2: Don't use BPK because on rarely big .bk2 files over 200MB or alpha planes. Use BPK on normal files on some sizes with no alpha plane. Hint: Use radinfo.exe to check the file features. Last edited by Hexagon123; 13-03-2021 at 18:23. |
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