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@Razor12911, sorry for so many questions, but I'm trying to understand how XTool works.
1) The "liblz4.dll" library of the "Ubisoft Dunia 2 Engine" plugins files (Far Cry Primal, Watch Dogs 2, Watch Dogs Legion) (136 Kb), and different from the "liblz4.dll" library shared with XTool (439 Kb). Only the "Far Cry 5" plugin use "liblz4.dll" library is the same hash (439 Kb). Can I use the library in the "_libraries" folder (439 Kb) for all plugins? 2) Do I understand correctly that it is not necessary to include the "* .ini" and "* .xtl" files of the plugins to decompress with XTool. As an example, if you use the "EA Frostbite Engine" plugin it is not necessary to add anything with XTool to decompress compatible games. This is correct? 3) Are all plugins compatible with XTool 0.31? 4) Unreal Engine plugin is it not necessary to put "0x" before the key? 5) XTool already has support for methods "LZ4" and "ZSTD" (has the libraries in the folder "_libraries")? Last edited by Cesar82; 09-01-2021 at 17:42. |
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