|
|
|
#1
|
|||
|
|||
|
rishikrap
Using xzlib gives you no benefit, so there's no point to use it (UE3 does not use zlib). And then xlzo will not help either, since XTool cannot process these files IIRC (despite a .tfc file is given in example). I'm downloading rocket league now from my Steam library, will give it a whirl then come back to you with some explanations on what to do. |
| Sponsored Links |
|
#2
|
|||
|
|||
|
OK so I'd like to start by apologising to you for denying the use of xtool zlib, this is the first UE3 game I've seen use zlib on tfc/upk archives:
Code:
SAMPLE - xzlib Compressed 24 files, 1,926,995,396 => 7,144,830,307 bytes. Ratio 370.78% Compression time: cpu 1.89 sec/real 94.48 sec = 2%. Speed 20.40 mB/s All OK How to use:
Compression method explanation: xprecomp = xtool, configured for zlib. srep+lolz - srep to remove duplicates and lolz for main compressor. If you want to use lzma2, swap lolz for "7z". What does $wem mean? This is a mask, and masks are a way of using multiple compression methods in one archive. Each mask (and the file types included by it) is included in arc.groups. This allows the main data to be compressed with xtool,srep,lolz then the audio gets compressed with srep,razor(pmt). PMT is a chunk based accelerator for slow compressors like mtx, but ASIS doesn't have MTX yet, so PMT is what to use. Because PMT is chunk based, we run srep beforehand to catch duplicates. You can define a mask using the arc.groups file, and the grouping must begin with $groupname: Code:
Example: $help *.bin *.blob If that's a bit confusing, I'm sorry! |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
rishikrap (23-12-2020) | ||
|
#3
|
|||
|
|||
|
Quote:
Quote:
Code:
xzlib+srep_new+lolz_mtx So, do I keep it running or do I cancel it and do with what you specified or, will what I'm doing give me proper results that I can extract too by making setup using the ciu script. I haven't used the $web or masking since there was no option of doing anything as such. Quote:
The only thing I'm confusd about is do I have to make/edit the arc.groups file manually or was the example just an example for explaination. Thanks for all this, this explaination did make me understand the basic stuff that's happening which I didn't have any clue about. |
|
#4
|
|||
|
|||
|
Quote:
|
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
rishikrap (23-12-2020) | ||
|
#5
|
|||
|
|||
|
Quote:
Now, just tell me the last thing, the settings I used have yielded me to 22% without errors, so should I use what you sent me or let CIU run its course and then create the setup using asis? Screenshot 2020-12-23 113804.png I'm thinking of making another virtual machine and running what you sent me there, my current machine runs Intel Xeon Platinum 8168 4cores @2.70 Ghz with 8gb ram. Can I cheap out on cores and use a dual core AMD Epyc 7452 dual core @2.40Ghz for that with 8gb as well. I know the task is cpu intensive hence virtual cpu's are already slowing me down significantly. I don't expect 2 cores do the task at same time but just an hour or so more would not hurt as much and would be half the cost of 4 cores on Azure and if the time difference would be more than that then 4cores it is. |
|
#7
|
|||
|
|||
|
Call of Duty World at War
original size 7.35gb v1.7 and all previous patches
ripped some mp file (zone mp .ff ) method: 1) main .iwd files srep:m3f:a2+7z 2) zone .ff files precompx+srep+lzma 3) videos .bik files binkpack.exe 4) rest of files and .exe srep+nanozip comprassed size 3.93gb |
| The Following User Says Thank You to Snapppr6 For This Useful Post: | ||
JustFun (20-02-2021) | ||
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |