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Old 21-12-2020, 14:31
Masquerade Masquerade is offline
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Quote:
Originally Posted by rishikrap View Post
What is the best compression method for Rocket League (Epic Games official Version)
uelr+srep+lolz
(providing the epic game version is same as steam version)
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Old 22-12-2020, 12:06
rishikrap rishikrap is offline
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Quote:
Originally Posted by Masquerade View Post
uelr+srep+lolz
(providing the epic game version is same as steam version)
It's different to some extent even though the folders are same, when I put the steam repack from fitgirl in the Epic Games folder, it had to redownload about 3.8gb.(Could be because of the crack too)
I used bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx to achieve 48% compession i.e. from 12.9gb to 6.3gb.
Hope this helps anyone else in the future.
I think this is the absolute best conversion achievable since Fitgirl's old steam version was converted from 11.1gb to 5.5 i.e. also ~48%
Also any moderator looking at this you could add this to the Specific Game Index.
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Old 22-12-2020, 13:45
Masquerade Masquerade is offline
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Quote:
Originally Posted by rishikrap View Post
bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx
uhhhh ok

1. There's no need for bpk since there's no bink videos in this game

2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]

4. srep, great!

5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2.
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Old 22-12-2020, 13:57
rishikrap rishikrap is offline
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Quote:
Originally Posted by Masquerade View Post
uhhhh ok

1. There's no need for bpk since there's no bink videos in this game

2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]

4. srep, great!

5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2.
I don't know.
I'm totally new to this like literally 100%.
Found a config, used CUI V3 GUI for diskspan to do this and it took 21 hrs to do this.
Now I don't know how to extract this things again so finding the forum.

Quote:
Originally Posted by KaktoR View Post
Your chain does not make any sense, just saying.
I know, just googled and found the best options.

Last edited by rishikrap; 22-12-2020 at 14:00. Reason: Forgot to quote
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Old 22-12-2020, 14:10
Masquerade Masquerade is offline
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Sorry if I sounded harsh, not the intention, please feel free to ask questions
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Old 22-12-2020, 14:45
rishikrap rishikrap is offline
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Quote:
Originally Posted by Masquerade View Post
Sorry if I sounded harsh, not the intention, please feel free to ask questions
1. Could you help me out with what can I do to create an installer for this thing.
2. It'll install correct anyways regardless of all the unwanted methods right?
Update: I managed to find a Corepack UI installer which just needed me to change the name of the file in compier.ini so I did that and it proceeded, but it gives me a the error https://prnt.sc/w85cc2
Update 2: Managed to also make installer with the default lego template provided in CIU V3 and it did start and extracted some files and hung at 0.9% without utilizing any resources. I guess my compression technique sucked more than I expected.
So, I won't be able to install it in any way or is there some way I can save time and use what I compressed initally?
2 (A). If not, could you give me a single config that I can copy paste in Diskspan GUI by CIU V3.
3. Does SSD help with speeds at a good margin. I'm using HDD (not a good one either).
4. Also if this is too much hassle, can you give me a way to make an SFX using Ultraarc.
And by the way I used Cyberpunk 2077 compresser because it said in bracket Xtools 2020 and I thought this'd be the latest Xtools. And fitgirl says it uses Xtools library by Razor 1911 on the Rocket League Page, so I figured I should too.
I made one and it was easy install too, no issues at all, I didn't know what Xtools was that time, so I used default Ztools as precompressor, Lolz, Lzma2, Srep but it only compressed to 10.1gb, I don't know if X tools would improve the compression.
Only problem I have with Ultraarc sfx is it splits files too much even in a,b,c. Any way to use diskspan to make an sfx? And also achieve this conversion.
Hope you could solve all the doubts.

Update: I'm now using xlzo+uelr+srep_new+lzma2 to recompress, I hope I got it right this time.
I'll just need some proper tutorial on making an installer, that's the only thing that has eaten my brain. I don't care about the graphics or anything, I just want it to work ;__;.
My aim with this is simply to compress the Epic Games version maximum possible such that I have to download less. I'm doing this on an RDP (Intel(R) Xeon(R) Platinum 8168 CPU @ 2.70GHz 4 cores 8gb ram) which doesn't have bandwidth limitations.
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Last edited by rishikrap; 22-12-2020 at 15:54.
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Old 22-12-2020, 16:01
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Quote:
Originally Posted by rishikrap View Post
Update: I'm now using xlzo+uelr+srep_new+lzma2 to recompress, I hope I got it right this time.
No.

Code:
uelr+srep_new+lzma2
I think you have to work with file list to avoid errors with uelr (only include tfc, upk, ... files for uelr) if I'm not mistaken. Long time not worked with uelr to be fair. To achive that you have to open up config with _DiskSpan_GUI_CONFIG.bat file and go to the file lists. Make 2 file list files somewhere (1.txt, 2.txt). In 1.txt write all files which have lzo streams inside (mainly tfc, upk, I think). You can use wildcards (for example: *.tfc, each file type in a new line). In 2.txt write just a "*" (without ").




Save, close, start the GUI, select game folder, start.

You can also use a freearc archive with masking data compression, but I have no compatible files on hand atm. Maybe someone else can hep you otherwise.

------------------------------------------------

There are currently only 2 installer scripts comptaible, namely "Lite Installer" and "CIU beta 7". The diskspan GUI will create a "Setup.dll" file which contains all used settings to install the files.

Compression speed depends on some more things then drive speed. First of all CPU speed and input.

UltraArc make a SFX only if you check the box "Self-Extractor". Keep in mind that this way you have to done things a bit different and you have to use/edit a mask method inside Config0.ini and maybe change arc.groups file. PS: In next update UltraArc will be removed because you can do all of this things directly inside diskspan GUI (testing atm). I'm sure my friend Masquerade will tell you more on how to config mask groups and methods properly (otherwise this here will be a whole book soon and I'm not in the mood to write one).

Using xtool or any other precompressor depends on input you have. Unreal engine games which use lzo codec aren't compatible with xtool (or vise-versa) because they use some special codec (if I remember right).

If you want to avoid the split file in UltraArc, open UltraArc.ini and change
Code:
FirstVolumeSize=9999999999
CustomVolumeSize=9999999999
or something even bigger, don't matter.

If you want max compression use lolz instead of lzma2.
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Last edited by KaktoR; 22-12-2020 at 16:07.
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Old 04-10-2021, 14:22
hydefromt70s hydefromt70s is offline
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Quote:
Originally Posted by Masquerade View Post
uhhhh ok
2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.
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Old 04-10-2021, 17:17
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Quote:
Originally Posted by hydefromt70s View Post
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.
The title in question was "Rocket League" though, which was made in "Unreal Engine 3" and not "CDProjekts REDengine 4".
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