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Old 16-12-2020, 17:08
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Quote:
Originally Posted by Cesar82 View Post
Thanks for the quick response.

If I understand correctly, users compress a game with a library version and try to extract it with another.
But can't this happen with only the 64-bit version of XTool (Compressing with XTool X and trying to extract with XTool version Y)?
You always share the libraries together with XTool, so you should logically use them to decompress.
No you don't understand. The libraries have versions of their own. What I am saying is, if you used 64-bit version of xtool.exe and liblz4.dll when encoding. Repackers and other users have that thing of putting xtool.exe (x86) this is not a problem since xtool x86 and x64 are usually compatible with each other, the problem is then the liblz4.dll, users just look for any x86 liblz4.dll just because they want it to work with xtool.exe x86 even when liblz4.dll x86 and liblz4.dll are not the same version. Almost each version of liblz4.dll produces a different result when its used which causes crc errors for xtool.

Quote:
You said always go back on the posts and respond.
You ciu this question referring to ue4dt in the post HERE.
This is user error, someone tried to help you solve this issue in the next post.
https://www.fileforums.com/showpost....2&postcount=77
therefore I didn't intervene.
-mue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2A D7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma+diskspan :4420mb:4470mb
the problem here is simple, you added -mue4dt:-m1:-k0x...

I don't know if that was the issue or with the program itself.

Code:
Can I have specific plug-in files for a game like "oo2ext_7_win64.dll / cp2077.ini" inside the XTool folder when using other methods?
If I want to include several plugins (specific files needed for a particular game) I can put them all in a folder with XTool and in the files for decompression do not include these files, or they must also be together in the extraction, even if it is specific to another method ? Of course, if the libraries in the "Libraries" folder shared with XTool exist alongside XTool in compression, must be together in decompression.
not sure if I follow but you can probably do that, add several plugins. Even if they are not inuse. Or tell users to copy and paste the plugin info (ini) to a static file that you will use.
For example you can just make a custom configuration file, like extmethod.ini in your tools or CIU.
If a user wanted to use a certain plugin, instead of copying cp2077.ini, they can just copy its contents to extmethod.ini. this is also allowed. You can put in as many methods in there as you want but they must follow the standard ini section. [Stream1] ... [Stream2]... and etc. These configuration files as I mentioned are not required for decoding.

Remember, placing oo2ext_7_win64.dll as an example. This means xtool will use that library for everything oodle related so if your question was, can you make a folder which xtool will read cp2077 where there will be (oo2ext_7_win64.dll and cp2077.ini) and another game tc2 which uses (oo2ext_5_win64.dll and tc2.ini), xtool will use oo2ext_5_win64.dll for all of them.

Last edited by Razor12911; 16-12-2020 at 17:22.
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