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#1
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@Razor12911, when you have time you could check why the previous version of ue4dt R6 works with Borderlands 3, but the new version R7 does not work.
The R7 version does not seem to work with this game. Kaktor had to revert to ue4dt R6 version for it to work. See the post. The commands used in CIU were: Code:
ue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma
Command on DiskSpan.bat
Resources\Arc.exe a -cfg".\DiskSpan_x64.ini" -ep1 -r -ed -s; -w.\TEMP -mue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma+diskspan:4420mb:4470mb -dp"D:\Game\Borderlands 3" ".\Output_Dir\Data1.bin.001"
DiskSpan_x64.ini (Arc cfgFile)
[External compressor:ue4dt,UE4DT]
header = 0
packcmd = "PRE\RZTools\UE4DT\ue4dt.exe" e {options} <stdin> <stdout>
unpackcmd = "PRE\RZTools\UE4DT\ue4dt.exe" d {options} <stdin> <stdout>
Last edited by Cesar82; 12-11-2020 at 09:43. |
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#2
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@Cesar
You did not include an m switch in your command? Code:
-mk0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7 Code:
-mm1:k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7 What is difference between Borderlands 3 and Rune 2? |
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#3
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Quote:
But in the DiskSpan command it is inserted correctly. I don't know, but it might be a different type of decoding, so you should use the correct -m# parameter. |
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#4
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No I didn't get it - read below:
Last edited by Masquerade; 14-11-2020 at 00:19. |
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#5
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Might be Single file or Multi (PakChunk) file?
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