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Next update will have two new features, database and stream deduplication and here are some benchmarks as to what these features can do.
Input is Need for Speed Hot Pursuit\SEACREST pzlib v2 Compressed 225 files, 3,253,110,016 => 859,932,872 bytes. Ratio 26.43% Compression time: cpu 5.73 sec/real 300.50 sec = 2%. Speed 10.83 mB/s pzlib v3 fails, no idea why ![]() xtool2018 (v012) Compressed 225 files, 3,253,110,016 => 722,889,785 bytes. Ratio 22.22% Compression time: cpu 5.06 sec/real 188.09 sec = 3%. Speed 17.30 mB/s xtool2019 (1908_R6) Compressed 225 files, 3,253,110,016 => 722,934,572 bytes. Ratio 22.22% Compression time: cpu 4.89 sec/real 189.14 sec = 3%. Speed 17.20 mB/s xtool2020 Compressed 225 files, 3,253,110,016 => 722,927,890 bytes. Ratio 22.22% Compression time: cpu 4.86 sec/real 165.26 sec = 3%. Speed 19.68 mB/s xtool2020 with deduplication Compressed 225 files, 3,253,110,016 => 719,194,176 bytes. Ratio 22.11% Compression time: cpu 4.08 sec/real 154.45 sec = 3%. Speed 21.06 mB/s xtool2020 with deduplication + memory database Compressed 225 files, 3,253,110,016 => 719,195,766 bytes. Ratio 22.11% Compression time: cpu 4.20 sec/real 75.00 sec = 6%. Speed 43.38 mB/s xtool2020 with deduplication + imported database Compressed 225 files, 3,253,110,016 => 719,194,905 bytes. Ratio 22.11% Compression time: cpu 4.50 sec/real 61.77 sec = 7%. Speed 52.66 mB/s precomp ![]() Compressed 225 files, 3,253,110,016 => 754,538,183 bytes. Ratio 23.19% Compression time: cpu 6.69 sec/real 547.05 sec = 1%. Speed 5.95 mB/s In precomp's defence, it uses disk instead of memory to work and stream type was never narrowed to only focus on deflate streams. All tests ran using 4 threads with 32mb chunk size NOTE: This input has repeated streams, some games have similar characteristics therefore xtool stores a database in memory to remember the configuration and then removes these repeated streams to give more speed. It's free speed, there is no penalty in performance if you use the new options at all times however, some tests need to be run due to the possibility of collisions in the dictionary used... This project has come a long way
Last edited by Razor12911; 13-08-2020 at 16:53. |
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