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Old 13-08-2020, 07:24
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Hello, following guidance from the GFS thread, I tried the zlib+preflate method for the dynamic streams located in Automobilista 2, however the files haven't been precompressed. Here is the result:

Code:
Compressed 1,438 files, 27,663,572,443 => 27,663,586,865 bytes. Ratio 100.00%
Compression time: cpu 27.78 sec/real 728.72 sec = 4%. Speed 37.96 mB/s
All OK
This makes me think that this method is not correct for this game.

XTool is doing SOMETHING though, since there is CPU and RAM usage, just as if it was processing normal zlib streams.

Any thoughts? I can upload some of the files if anyone is interested.
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